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Undersea Adventures: Comments, Concerns, & Concepts
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<blockquote data-quote="Kaodi" data-source="post: 5284272" data-attributes="member: 1231"><p>I think it may be possible that the need to create " equivalents " that work underwater is a tad gamist. Not that that is bad, but it might be informative to think of it from an evolutionary perspective. You are a primitive merfolk spellcaster; what are your apparent needs? How you craft your magic items is going to be an extension of how you already live, not an adaptation of surface world techniques. Also, along this line of thought, I think would be interesting to try and brainstorm what aquatic spellcasters could easily do that surface spellcasters could not.</p><p></p><p>On the other hand, even if magic items are like surface world ones, they may be different in important ways which change the dynamics of underwater adventureres (and adventurers). For instance, wizards have " spellbooks " but in reality the text is carved into stone tablets, which makes them, on a day to day basis, immobile. Or, you could take a page out of Dune, and say that aquatic spellcasters, like the human computers, just have to develop the ability to keep all of their spell knowledge in their minds. Scrolls could be imprinted on your own skin. Since ink would be difficult to use underwater, perhaps they use puncture scars and a written language similar in principle to Braille. And potions, similarly, might be a sharp object which you pucture your skin with in order for the magic to mix with your blood.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 5284272, member: 1231"] I think it may be possible that the need to create " equivalents " that work underwater is a tad gamist. Not that that is bad, but it might be informative to think of it from an evolutionary perspective. You are a primitive merfolk spellcaster; what are your apparent needs? How you craft your magic items is going to be an extension of how you already live, not an adaptation of surface world techniques. Also, along this line of thought, I think would be interesting to try and brainstorm what aquatic spellcasters could easily do that surface spellcasters could not. On the other hand, even if magic items are like surface world ones, they may be different in important ways which change the dynamics of underwater adventureres (and adventurers). For instance, wizards have " spellbooks " but in reality the text is carved into stone tablets, which makes them, on a day to day basis, immobile. Or, you could take a page out of Dune, and say that aquatic spellcasters, like the human computers, just have to develop the ability to keep all of their spell knowledge in their minds. Scrolls could be imprinted on your own skin. Since ink would be difficult to use underwater, perhaps they use puncture scars and a written language similar in principle to Braille. And potions, similarly, might be a sharp object which you pucture your skin with in order for the magic to mix with your blood. [/QUOTE]
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