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Undersea Adventures: Comments, Concerns, & Concepts
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<blockquote data-quote="Bryal" data-source="post: 5463610" data-attributes="member: 6670283"><p>I'm currently looking into making a purely aquatic game but need some suggestions for races as I want to avoid having an aquatic elf, human etc. I took a liking to two races in stormwrack the Avetni and Darfellan but want to expend a bit more with templates for merfolk (Half fish, shark, eel, octopus and manta ray), crustacean humanoids and reptilian or amphibious cross overs.</p><p> </p><p>The setting I was aiming for would be caribbean or tropical with alot of coral reef shelves and kelp forests acting as plateaus with steep dropoffs rising above the abyssal plain. Travel between each plateau would be done by catching rides on gargantuan but tamed beasts such as giant turtles, whales, manta rays and other assortments of giant fish. Those brave enough to travel the open seas themselves use the ever changing channels and currents, some traveling in schools (Or pods) for protection.</p><p> </p><p>I've already been tampering with ideas of fire spells working underwater with an easy fix of simply making the water around the area boil and mist. Spell books and scrolls would be written or more so carved into thin sheets of sea sponge that absorb ink and can be wrapped into a ball-like cacoon for easy carrying on one's belt. Lightning spells are still a work-in-progress however <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>Any books, links or ideas (Both over-used and original) to help me out would be great!</p></blockquote><p></p>
[QUOTE="Bryal, post: 5463610, member: 6670283"] I'm currently looking into making a purely aquatic game but need some suggestions for races as I want to avoid having an aquatic elf, human etc. I took a liking to two races in stormwrack the Avetni and Darfellan but want to expend a bit more with templates for merfolk (Half fish, shark, eel, octopus and manta ray), crustacean humanoids and reptilian or amphibious cross overs. The setting I was aiming for would be caribbean or tropical with alot of coral reef shelves and kelp forests acting as plateaus with steep dropoffs rising above the abyssal plain. Travel between each plateau would be done by catching rides on gargantuan but tamed beasts such as giant turtles, whales, manta rays and other assortments of giant fish. Those brave enough to travel the open seas themselves use the ever changing channels and currents, some traveling in schools (Or pods) for protection. I've already been tampering with ideas of fire spells working underwater with an easy fix of simply making the water around the area boil and mist. Spell books and scrolls would be written or more so carved into thin sheets of sea sponge that absorb ink and can be wrapped into a ball-like cacoon for easy carrying on one's belt. Lightning spells are still a work-in-progress however ;) Any books, links or ideas (Both over-used and original) to help me out would be great! [/QUOTE]
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