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Undersea Adventures: Comments, Concerns, & Concepts
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<blockquote data-quote="Benthicus" data-source="post: 5743088" data-attributes="member: 100281"><p>- Let me throw some ideas out there that I've thought of trying - </p><p></p><p>A customizable magic system inspired by music and song, players can combine notes representing spell components to create unique effects. One could even use actual musical instruments and incorporate them into gameplay somehow, although I'm not sure how that would work as a randomizing element.</p><p></p><p>A simple system for 3D combat based on relative position, without any need for a map, or tracker trees (which is a fun concept I'll admit, but still clunky).</p><p></p><p>Greater character diversity and the freedom to play whatever kind of weird sea creature the player desires, without having to adjust the rules too much. Also, the idea of developing powers through evolution seems like a cool concept to me, although I think it's been done before. </p><p></p><p></p><p></p><p>Good idea, although I don't know of too many established settings. Here are some "vistas" that I've come up with - </p><p></p><p><em>(Mythic) It is the age of the Sea Kings, the Gods' blessing is upon us, and it is our time to rule among the waves. We are free of the darkness of ages past, the time of the Brine Hags and the cunning Rusalki, and now we are chosen by the High Ones to hunt the Golden Serpent and earn glory in their name. Take up your trident and fight for your King and bloodline, shine light into the darkest depths, and be remembered by the Great Singers for ages to come! </em></p><p><em></em></p><p><em>(Horror) The Elder Gods have won. They arose, as was foretold, and the sea rose with them, and now all that once was is dark and lost to the depths. They rule over us, their servants, in a sea of blood and madness. We are the vile children of the Unspeakable Ones, the scaled, bloated offspring of Gythhnar, Y'grwluc, and others still more abhorrent. In this age, hope, rebirth and renewal are lost, there is only the struggle for power and dominance. We can become as the Gods are, our loathsome progenitors, but we must swim deep to the forgotten places and learn the secrets of their ancient and foul magick. We shall betray them with our knowledge, feast on their swollen flesh and become the new lords of this wretched world!</em></p><p><em></em></p><p><em>(Weird) Welcome all to the Unfathomable Paradox, the city beneath the waves which encompasses all, endless, sprawling, a tangled urban organism pulsing with life, brimming with secrets, and hungry for new flesh. Ruled jointly by our noble Queen Asphyxstrata and her many-armed consort the Boiling Red Profusion, the Great Reef City is truly the rarest pearl in all the seas. Here you may commune with the ineffable Coral Mind, marvel at the impossible Spiral of Somerkand, and sample the finest intoxicants and foods in Lemora's Pit of Gratification (just don't eat the purple things with the spines!). But beware honorable traveler, for a city as large as the Paradox has it's scummy spots. If you should wander off the beaten channel and run afoul of vicious thieves, plotting anarchists, hungry Starvelites, cannibalistic Fringelings, or, heaven forbid, the Conspicuous Thrusher, well... don't say you haven't been forewarned. </em></p><p><em></em></p></blockquote><p></p>
[QUOTE="Benthicus, post: 5743088, member: 100281"] - Let me throw some ideas out there that I've thought of trying - A customizable magic system inspired by music and song, players can combine notes representing spell components to create unique effects. One could even use actual musical instruments and incorporate them into gameplay somehow, although I'm not sure how that would work as a randomizing element. A simple system for 3D combat based on relative position, without any need for a map, or tracker trees (which is a fun concept I'll admit, but still clunky). Greater character diversity and the freedom to play whatever kind of weird sea creature the player desires, without having to adjust the rules too much. Also, the idea of developing powers through evolution seems like a cool concept to me, although I think it's been done before. Good idea, although I don't know of too many established settings. Here are some "vistas" that I've come up with - [I](Mythic) It is the age of the Sea Kings, the Gods' blessing is upon us, and it is our time to rule among the waves. We are free of the darkness of ages past, the time of the Brine Hags and the cunning Rusalki, and now we are chosen by the High Ones to hunt the Golden Serpent and earn glory in their name. Take up your trident and fight for your King and bloodline, shine light into the darkest depths, and be remembered by the Great Singers for ages to come! (Horror) The Elder Gods have won. They arose, as was foretold, and the sea rose with them, and now all that once was is dark and lost to the depths. They rule over us, their servants, in a sea of blood and madness. We are the vile children of the Unspeakable Ones, the scaled, bloated offspring of Gythhnar, Y'grwluc, and others still more abhorrent. In this age, hope, rebirth and renewal are lost, there is only the struggle for power and dominance. We can become as the Gods are, our loathsome progenitors, but we must swim deep to the forgotten places and learn the secrets of their ancient and foul magick. We shall betray them with our knowledge, feast on their swollen flesh and become the new lords of this wretched world! (Weird) Welcome all to the Unfathomable Paradox, the city beneath the waves which encompasses all, endless, sprawling, a tangled urban organism pulsing with life, brimming with secrets, and hungry for new flesh. Ruled jointly by our noble Queen Asphyxstrata and her many-armed consort the Boiling Red Profusion, the Great Reef City is truly the rarest pearl in all the seas. Here you may commune with the ineffable Coral Mind, marvel at the impossible Spiral of Somerkand, and sample the finest intoxicants and foods in Lemora's Pit of Gratification (just don't eat the purple things with the spines!). But beware honorable traveler, for a city as large as the Paradox has it's scummy spots. If you should wander off the beaten channel and run afoul of vicious thieves, plotting anarchists, hungry Starvelites, cannibalistic Fringelings, or, heaven forbid, the Conspicuous Thrusher, well... don't say you haven't been forewarned. [/I] [/QUOTE]
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