Undersea Adventures

Aeolius

Adventurer
Since 1998, I have running a message-based game, "Beneath the Pinnacles of Azor’alq", an undersea adventure set in the World of Greyhawk. The campaign is meant for water-breathing races, i.e. not your typical "use magic to exist underwater" style setting.

As you can imagine, recruiting new players for a message-based game is often less than successful. Add to that the fact that I have eliminated every standard D&D race and setting from the get-go. It takes someone either ready for a new experience or one who already enjoys swimming, aquariums, etc, to venture into such an endeavor. Granted, I regard the inclusion of underwater rules in "Seas of Blood", "Seafarer’s Handbook", and "Broadsides" as a bonus – perhaps more people will consider the oceans of Oerth as a viable terrain for exploration.

I have also begun work on "Aquan Adventures", which will detail the various aspects of underwater adventures within the bounds of the 3e rule set. New skills, feats, and prestige classes will be presented, as well as new spells, magic items, monsters, psionic powers, and deities. Various terrains will be explained and encounter tables will be devised for them.

My question is what would you want to see, as both Player and DM, in a supplement devoted to the sea? What would awaken your interest, in playing in an undersea campaign?
 

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Lots of Sea Monsters, 3D aquatic combat rules (after all, you have up and down to deal with as well) and then just rules that enhance the undersea feel.
 

We scratch the surface of underwater adventuring in "Broadsides!", but if you want to go more in depth and expand upon what we already have, feel free to contact us and we can work together.
 

Aeolius said:

My question is what would you want to see, as both Player and DM, in a supplement devoted to the sea? What would awaken your interest, in playing in an undersea campaign?

There was a Jim Bambra-penned D&D Known World/Mystara supplement called The Sea People about 13 years ago. It featured several playable races, adventure ideas, kingdom information, character rich NPCs and ties to a (then) famous surface world setting. All these things would rank as essential to me. The last, of course, would be tricky... but perhaps such a book could use Freeport as the surface world setting.
 



I'd be looking for good stats for undersea PC races, like sea elves, mermen, locathah, and what have you... Monsters, magic items, spells...
Especially stuff about how the PHB spells work underwater.
 

I wouldn't be interested in new skills as I would in how to use the current skills underwater.

How do you climb underwater? How do you tumble?

Also, magic. Would a fireball still work underwater? Burning Hands?

Instead of all new stuff, it'd be interesting to see how to adapt the old.
 

Tsunami said:
I wouldn't be interested in new skills as I would in how to use the current skills underwater.

How do you climb underwater? How do you tumble?

Also, magic. Would a fireball still work underwater? Burning Hands?

Instead of all new stuff, it'd be interesting to see how to adapt the old.

For that, I can only recommend FFG´s Seafarer´s Handbook. Read through it, and it covers many of those questions :)
 

A sentient race based on the octopus. This could be truly alien and vastly interesting. If handled well this could open up whole new adventuring avenues. I'd love to see it done.
 

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