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*Dungeons & Dragons
Understanding Adult Red Dragon
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<blockquote data-quote="S'mon" data-source="post: 7833550" data-attributes="member: 463"><p>Tactically, it wants to use Wing Buffet early on to knock PCs prone, before it does FP & claw/claw/bite.</p><p></p><p>Flight - depends on how easily you let dragons take off. I don't treat them like hummingbirds, but they like to have lairs with steep cliffs and other easy ways to get airborne.</p><p></p><p>Fire Breath - pretty good either as opening gambit (to get everyone hurting, maybe even at 0 hp) or for second round since Frightful Presence + CCB is a nice opener, but FB can't be reused vs PCs who save. Generally if the dragon starts airborne then Flame is best; if it is caught on the ground FB-CCB works well.</p><p></p><p>I would generally expect an adult red to trash a level 7 party, especially if it uses its multiattack routine to finish off fallen foes with a couple CDGs.</p><p></p><p>Re spellcasting, a good spell selection can greatly increase threat; <em>Shield</em> in particular is extremely effective. A minmaxed CR 10 Young Red with spells can be quite a threat to level 7 PCs.</p><p></p><p>Lair Actions - I tend to create my own, and give Ancient dragons much more powerful LAs than the ones in the book. Obviously you only get LAs in your lair, and they compensate for the restricted space.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7833550, member: 463"] Tactically, it wants to use Wing Buffet early on to knock PCs prone, before it does FP & claw/claw/bite. Flight - depends on how easily you let dragons take off. I don't treat them like hummingbirds, but they like to have lairs with steep cliffs and other easy ways to get airborne. Fire Breath - pretty good either as opening gambit (to get everyone hurting, maybe even at 0 hp) or for second round since Frightful Presence + CCB is a nice opener, but FB can't be reused vs PCs who save. Generally if the dragon starts airborne then Flame is best; if it is caught on the ground FB-CCB works well. I would generally expect an adult red to trash a level 7 party, especially if it uses its multiattack routine to finish off fallen foes with a couple CDGs. Re spellcasting, a good spell selection can greatly increase threat; [I]Shield[/I] in particular is extremely effective. A minmaxed CR 10 Young Red with spells can be quite a threat to level 7 PCs. Lair Actions - I tend to create my own, and give Ancient dragons much more powerful LAs than the ones in the book. Obviously you only get LAs in your lair, and they compensate for the restricted space. [/QUOTE]
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