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Understanding Alignment
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<blockquote data-quote="Obryn" data-source="post: 4939895" data-attributes="member: 11821"><p>I prefer alignment-less games. I wasn't always this way - I was kind of disoriented when I started running Arcana Evolved, for example - but I've moved in that direction as I've gotten older.</p><p></p><p>I like my heroes and villains to have motivations which don't necessarily fit into any given box, and I don't think the 9-aligment system does a very good job of capturing a good range of moral belief. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I think it's great if you're using some kind of faction-based setting, like Greyhawk or Moorcock's Young Kingdoms, but I think it's rather lousy for any kind of complex or nuanced moral stance.</p><p></p><p>If I have Lawful Good and a Chaotic Evil factions fighting each other, they're really opposing each other because of their underlying goals. Presumably, "Help build an organized and beneficent society" vs "Kill the beneficent society and take its stuff." The alignments are a useless label on top of those goals and motivations.</p><p></p><p>Yes, there are intra-aligment conflicts, too, but I don't see that they add anything for me, either. What extra do I gain from having two Lawful Good factions opposing each other that I wouldn't get from having the two factions opposing each other for precisely the same reasons, that weren't labelled "Lawful Good"? The motivations and goals are the conflicts, not the alignments themselves. Even moreso than usual, the alignments are a sideshow here.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4939895, member: 11821"] I prefer alignment-less games. I wasn't always this way - I was kind of disoriented when I started running Arcana Evolved, for example - but I've moved in that direction as I've gotten older. I like my heroes and villains to have motivations which don't necessarily fit into any given box, and I don't think the 9-aligment system does a very good job of capturing a good range of moral belief. :) I think it's great if you're using some kind of faction-based setting, like Greyhawk or Moorcock's Young Kingdoms, but I think it's rather lousy for any kind of complex or nuanced moral stance. If I have Lawful Good and a Chaotic Evil factions fighting each other, they're really opposing each other because of their underlying goals. Presumably, "Help build an organized and beneficent society" vs "Kill the beneficent society and take its stuff." The alignments are a useless label on top of those goals and motivations. Yes, there are intra-aligment conflicts, too, but I don't see that they add anything for me, either. What extra do I gain from having two Lawful Good factions opposing each other that I wouldn't get from having the two factions opposing each other for precisely the same reasons, that weren't labelled "Lawful Good"? The motivations and goals are the conflicts, not the alignments themselves. Even moreso than usual, the alignments are a sideshow here. -O [/QUOTE]
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