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General Tabletop Discussion
*TTRPGs General
Understanding Alignment
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<blockquote data-quote="Stoat" data-source="post: 4940640" data-attributes="member: 16786"><p>Let me give three examples of alignment issues that have come up in my games. </p><p></p><p>a) The PC's rout a gang of human bandits. One of the bandits throws his weapon to the ground and begs to surrender. What guidance does the PC's alignment give them? Is killing the bandit at this point good or evil, lawful or chaotic? What about just letting him go? What about demanding some tribute and then letting him go?</p><p></p><p>b) The PC's capture a cultist and begin interrogating him. Is threatening violence against the cultist good or evil, lawful or chaotic? Does it matter whether or not the PC's actually intend to carry out the threat? If the PC's torture the cultist, is that lawful or chaotic (I presume it's evil). Is a single act of torture enough to change a PC's alignment?</p><p></p><p>c) I had a bard in a 3.5 campaign. The game was set in a small city, and the PC's were working for the local (lawful good) church. They pretty much did whatever the church told them to. The bard never questioned orders or failed to perform his duty. The church sent the PC's to recover some stolen property, and the bard talked the other PC's out of just walking away with the loot when they found it. When a random NPC died in his house, the bard immediately reported it to the proper authorities, even though it put him under suspicion. Are these lawful acts? Is the bard at risk of becoming lawful good?</p></blockquote><p></p>
[QUOTE="Stoat, post: 4940640, member: 16786"] Let me give three examples of alignment issues that have come up in my games. a) The PC's rout a gang of human bandits. One of the bandits throws his weapon to the ground and begs to surrender. What guidance does the PC's alignment give them? Is killing the bandit at this point good or evil, lawful or chaotic? What about just letting him go? What about demanding some tribute and then letting him go? b) The PC's capture a cultist and begin interrogating him. Is threatening violence against the cultist good or evil, lawful or chaotic? Does it matter whether or not the PC's actually intend to carry out the threat? If the PC's torture the cultist, is that lawful or chaotic (I presume it's evil). Is a single act of torture enough to change a PC's alignment? c) I had a bard in a 3.5 campaign. The game was set in a small city, and the PC's were working for the local (lawful good) church. They pretty much did whatever the church told them to. The bard never questioned orders or failed to perform his duty. The church sent the PC's to recover some stolen property, and the bard talked the other PC's out of just walking away with the loot when they found it. When a random NPC died in his house, the bard immediately reported it to the proper authorities, even though it put him under suspicion. Are these lawful acts? Is the bard at risk of becoming lawful good? [/QUOTE]
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