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Understanding Alignment
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<blockquote data-quote="fuzzlewump" data-source="post: 4941948" data-attributes="member: 63214"><p>Whether he had the desire or not, which I think he did from my read, he did help mankind by stopping nuclear holocaust, so fits into your saves more faster criteria. But the important thing isn't what we each believe, the important thing is that we apparently believe different things, and the alignment system is not any help to us at all if we disagree with what good or lawful is.</p><p></p><p>I agree, but see the alignment system as useless in the hands of a good, communicable DM. The good DM under questionable circumstances would declare the situation was questionable, and then the alignment bound characters in question would defend themselves, and there would be no change in alignment. I think alignment is bad <em>player</em> insurance. If the paladin is going around killing innocents, and no one is around to see it, there may not be any in game consequences. So, by taking his paladin powers away from him, the DM has punished the player for being bad, or by threatening it to begin with, has deterred the player from being a problem player.</p><p></p><p>In the hands of reasonable players and DM, where does alignment become useful?.</p><p></p><p> Who says what is small? How many small mistakes can he make before falling? Is this all up to DM fiat anyway, alignment system or not?</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 4941948, member: 63214"] Whether he had the desire or not, which I think he did from my read, he did help mankind by stopping nuclear holocaust, so fits into your saves more faster criteria. But the important thing isn't what we each believe, the important thing is that we apparently believe different things, and the alignment system is not any help to us at all if we disagree with what good or lawful is. I agree, but see the alignment system as useless in the hands of a good, communicable DM. The good DM under questionable circumstances would declare the situation was questionable, and then the alignment bound characters in question would defend themselves, and there would be no change in alignment. I think alignment is bad [i]player[/i] insurance. If the paladin is going around killing innocents, and no one is around to see it, there may not be any in game consequences. So, by taking his paladin powers away from him, the DM has punished the player for being bad, or by threatening it to begin with, has deterred the player from being a problem player. In the hands of reasonable players and DM, where does alignment become useful?. Who says what is small? How many small mistakes can he make before falling? Is this all up to DM fiat anyway, alignment system or not? [/QUOTE]
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