Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Understanding Alignment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ariosto" data-source="post: 4942195" data-attributes="member: 80487"><p>If memory serves, in the magazine article presenting his new, two-axis alignment scheme, Gygax noted that at first Law and Chaos (the opposing sides in the <strong>Chainmail</strong> fantasy supplement) had been in his mind "almost but not quite" synonymous with Good and Evil respectively -- but that more nuances had crept in by the time Supplement I was published.</p><p></p><p>The relatively straightforward idea of alignment in war-game alliance terms was very useful in the kind of campaigns that Arneson and Gygax were running in the early days. This is undoubtedly not the last time I'll make a similar observation about some aspect or other of old-style D&D.</p><p></p><p>The two-axis scheme could serve similar ends if taken as a "quick and dirty" <em>stand in</em> for detailed sociology. ("Alignment Language" is similarly a game-facilitating abstract artifice.)Relations with henchmen and hirelings were important, and AD&D quantified the effects of alignments along with charisma, racial preferences and other factors.</p><p></p><p>Where it really got tricky, in my opinion, was in the treatment of alignment as a very personal combination of psychological and spiritual affinities.</p><p></p><p>Gary wrote in the DMG that <strong>it was up to the DM</strong> to define the terms. I think he did a disservice in his write-ups of Neutrality, which in his own campaign appears to me <em>much</em> more commonly to have meant "Unaligned" (whether <em>Amoral</em> or <em>Mind Your Own Business and You Won't Be Minding Mine</em>) than to have meant the pseudo-Buddhist philosophical "maintenance of Balance".</p><p></p><p>The spell notes in the 1e DMG include, iirc, an admonition that detection of evil or good applies only to profound concentrations of those qualities.</p><p></p><p>That's a bit of a shift from OD&D -- in which, however, spells (and many other things) were often but suggestively described. In my old dungeons, a scroll of <u>protection from evil</u> would keep at bay Night Gaunts and Ghouls and sundry other Things one might discover by trial (or learn by buying libations for librarians).</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4942195, member: 80487"] If memory serves, in the magazine article presenting his new, two-axis alignment scheme, Gygax noted that at first Law and Chaos (the opposing sides in the [B]Chainmail[/B] fantasy supplement) had been in his mind "almost but not quite" synonymous with Good and Evil respectively -- but that more nuances had crept in by the time Supplement I was published. The relatively straightforward idea of alignment in war-game alliance terms was very useful in the kind of campaigns that Arneson and Gygax were running in the early days. This is undoubtedly not the last time I'll make a similar observation about some aspect or other of old-style D&D. The two-axis scheme could serve similar ends if taken as a "quick and dirty" [I]stand in[/I] for detailed sociology. ("Alignment Language" is similarly a game-facilitating abstract artifice.)Relations with henchmen and hirelings were important, and AD&D quantified the effects of alignments along with charisma, racial preferences and other factors. Where it really got tricky, in my opinion, was in the treatment of alignment as a very personal combination of psychological and spiritual affinities. Gary wrote in the DMG that [B]it was up to the DM[/B] to define the terms. I think he did a disservice in his write-ups of Neutrality, which in his own campaign appears to me [I]much[/I] more commonly to have meant "Unaligned" (whether [I]Amoral[/I] or [I]Mind Your Own Business and You Won't Be Minding Mine[/I]) than to have meant the pseudo-Buddhist philosophical "maintenance of Balance". The spell notes in the 1e DMG include, iirc, an admonition that detection of evil or good applies only to profound concentrations of those qualities. That's a bit of a shift from OD&D -- in which, however, spells (and many other things) were often but suggestively described. In my old dungeons, a scroll of [U]protection from evil[/U] would keep at bay Night Gaunts and Ghouls and sundry other Things one might discover by trial (or learn by buying libations for librarians). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Understanding Alignment
Top