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Understanding Alignment
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<blockquote data-quote="Hussar" data-source="post: 4947533" data-attributes="member: 22779"><p>Really? You've never had PC's go and kill orcs that live in caves? You've never played Keep on the Borderlands? </p><p></p><p>"Those monsters have begun raiding" is enough justification for eradicating an entire village? And this is "good"? Well, by D&D it sort of is, because, again, we're Team Good, and they're Team Evil.</p><p></p><p></p><p></p><p>It's funny how, in a thread where the OP calls for people to RTFM, someone would say this. Irony is fun.</p><p></p><p></p><p></p><p>So, saying that "if they stray from their alignment, nothing happens" is false. Instead of the DM turning you into a fighter if you stray, the DM sends out an ecumenical hit squad to put you on the straight and narrow.</p><p></p><p>Seems to me the 4e version actually leads to more role play situations. Instead of just heading to the local cleric and getting an Atonement spell, you actually have to deal with the members of your faith and justify your actions or be punished.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4947533, member: 22779"] Really? You've never had PC's go and kill orcs that live in caves? You've never played Keep on the Borderlands? "Those monsters have begun raiding" is enough justification for eradicating an entire village? And this is "good"? Well, by D&D it sort of is, because, again, we're Team Good, and they're Team Evil. It's funny how, in a thread where the OP calls for people to RTFM, someone would say this. Irony is fun. So, saying that "if they stray from their alignment, nothing happens" is false. Instead of the DM turning you into a fighter if you stray, the DM sends out an ecumenical hit squad to put you on the straight and narrow. Seems to me the 4e version actually leads to more role play situations. Instead of just heading to the local cleric and getting an Atonement spell, you actually have to deal with the members of your faith and justify your actions or be punished. [/QUOTE]
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