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Understanding Alignment
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<blockquote data-quote="Voadam" data-source="post: 4950191" data-attributes="member: 2209"><p>Things I did like about alignment:</p><p></p><p>I like the straightforward mostly unambiguous mechanics of a lot of 3e alignment as descriptor based effects for magic and creatures, i.e. holy weapons do +2d6 damage when striking evil alignment creatures and are considered good for purposes of DR/Good.</p><p></p><p>I like the story elements of a tangible supernatural Evil, Good, Law, Chaos. Devils are creatures of Law and Evil while tyrants are just mortal guys with an LE alignment. Detect evil being about power, type of connection to an alignment, and team affiliation instead of comparative rightness or wrongness of things in a moral sense is very my style. </p><p></p><p>Definitions are loose enough I can be fine with pretty much any alignment with any character. I can let players self identify and not worry about adjudicating conformity with artificial standards when I DM. While I dislike alignment limitations in classes I can have players who think they are the best part of the game and we can enjoyably play together (since I can play nonrestricted classes when they DM).</p></blockquote><p></p>
[QUOTE="Voadam, post: 4950191, member: 2209"] Things I did like about alignment: I like the straightforward mostly unambiguous mechanics of a lot of 3e alignment as descriptor based effects for magic and creatures, i.e. holy weapons do +2d6 damage when striking evil alignment creatures and are considered good for purposes of DR/Good. I like the story elements of a tangible supernatural Evil, Good, Law, Chaos. Devils are creatures of Law and Evil while tyrants are just mortal guys with an LE alignment. Detect evil being about power, type of connection to an alignment, and team affiliation instead of comparative rightness or wrongness of things in a moral sense is very my style. Definitions are loose enough I can be fine with pretty much any alignment with any character. I can let players self identify and not worry about adjudicating conformity with artificial standards when I DM. While I dislike alignment limitations in classes I can have players who think they are the best part of the game and we can enjoyably play together (since I can play nonrestricted classes when they DM). [/QUOTE]
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