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*Dungeons & Dragons
Understanding DM Fatigue
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<blockquote data-quote="tetrasodium" data-source="post: 7884247" data-attributes="member: 93670"><p>I'm going through something similar to that now. I had planned to run a rather gritty survival focused rebuilding a ravenloft that doesn't want to get rebuilt but due to a combination of one player (call her Alice) who keeps going MIA for a couple weeks due to an ailing elderly mother, a second player (call him Bob) who refuses to get onboard with any of the houserules I want to use because "dndbeyond doesn't support that", and a third player (call them Casey) who really wanted to play an aasimar & was allowed under some refluffinng that would have fit the campaign.</p><p></p><p>Alice keeps dropping in & out so is a broken latch playing catchup when there & unfortunately a lot of the early groundwork for the plot tied to her. Bob flatly refuses to track any of the survival elements ddb won't track & actively ignores the plot I keep pushing "because I'm a wizard who wants to learn more agic & sharn is the place best for that... here's why it's best for the four unnamed newer to d&d players at the table". Casey goes out of his way to ignore the refluff I allowed him to play his aasimar under & keeps tacking back towards the denied backstory rooted in an incompatible planar structure he wanted. I finally got them into ravenloft about 5-6 levels later than planned & unfortunately almost the entire plotweb I had in mind is going to be a poor fit for their current power level. Now I'm probably going to just flog the corpse of an idea for a couple months till exploring eberron is out & I'm ready to start a new campaign.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7884247, member: 93670"] I'm going through something similar to that now. I had planned to run a rather gritty survival focused rebuilding a ravenloft that doesn't want to get rebuilt but due to a combination of one player (call her Alice) who keeps going MIA for a couple weeks due to an ailing elderly mother, a second player (call him Bob) who refuses to get onboard with any of the houserules I want to use because "dndbeyond doesn't support that", and a third player (call them Casey) who really wanted to play an aasimar & was allowed under some refluffinng that would have fit the campaign. Alice keeps dropping in & out so is a broken latch playing catchup when there & unfortunately a lot of the early groundwork for the plot tied to her. Bob flatly refuses to track any of the survival elements ddb won't track & actively ignores the plot I keep pushing "because I'm a wizard who wants to learn more agic & sharn is the place best for that... here's why it's best for the four unnamed newer to d&d players at the table". Casey goes out of his way to ignore the refluff I allowed him to play his aasimar under & keeps tacking back towards the denied backstory rooted in an incompatible planar structure he wanted. I finally got them into ravenloft about 5-6 levels later than planned & unfortunately almost the entire plotweb I had in mind is going to be a poor fit for their current power level. Now I'm probably going to just flog the corpse of an idea for a couple months till exploring eberron is out & I'm ready to start a new campaign. [/QUOTE]
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