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General Tabletop Discussion
*Dungeons & Dragons
Understanding DM Fatigue
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<blockquote data-quote="Prakriti" data-source="post: 7884303" data-attributes="member: 6855149"><p>Here's something specific to 5E: Tool proficiency. The PHB/DMG pretty much leaves it up to DMs to decide what can be done with tools. I had a player a few years ago whose character was proficient in tinkering tools, and they wanted to invent and craft all sorts of new gadgetry: exploding arrow-tips, crossbow-propelled grappling hooks, etc. Between games, I spent large parts of the week designing and balancing these crafted items based on the player's designs, deciding how much the materials cost, how much downtime it took to craft each one, how much damage they did, etc. It was very fatiguing.</p><p></p><p>These days, I have a pretty strong aversion to designing homebrew content for this very reason. It gets to the point where I feel like an unpaid game designer, slaving away for my players' whims.</p></blockquote><p></p>
[QUOTE="Prakriti, post: 7884303, member: 6855149"] Here's something specific to 5E: Tool proficiency. The PHB/DMG pretty much leaves it up to DMs to decide what can be done with tools. I had a player a few years ago whose character was proficient in tinkering tools, and they wanted to invent and craft all sorts of new gadgetry: exploding arrow-tips, crossbow-propelled grappling hooks, etc. Between games, I spent large parts of the week designing and balancing these crafted items based on the player's designs, deciding how much the materials cost, how much downtime it took to craft each one, how much damage they did, etc. It was very fatiguing. These days, I have a pretty strong aversion to designing homebrew content for this very reason. It gets to the point where I feel like an unpaid game designer, slaving away for my players' whims. [/QUOTE]
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Understanding DM Fatigue
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