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General Tabletop Discussion
*Dungeons & Dragons
Understanding DM Fatigue
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<blockquote data-quote="MNblockhead" data-source="post: 7884459" data-attributes="member: 6796661"><p>Sometimes poor memory is a good thing. Read over the adventure, get a good sense of it, make sure you understand some of the more complicated challenges and encounters, but if you get stuck, just wing it. It helps made the adventure your own and helps make your groups experience of it unique. </p><p></p><p>It is a hard lesson for many DMs to learn but I find I enjoy the game more, and so do players, if I don't try too hard to keep to script and certain it isn't fun for anyone when the DM is spending minutes flipping around a book or running searches in a PDF to look things up. </p><p></p><p>It was fun to watch Chris Perkins run Curse of Strahd in Dice, Camera, Action. He wrote the book and, if anyone knows the material, he does. But he had no problem deviating from the text. Lesson being, don't be a slave to the text.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7884459, member: 6796661"] Sometimes poor memory is a good thing. Read over the adventure, get a good sense of it, make sure you understand some of the more complicated challenges and encounters, but if you get stuck, just wing it. It helps made the adventure your own and helps make your groups experience of it unique. It is a hard lesson for many DMs to learn but I find I enjoy the game more, and so do players, if I don't try too hard to keep to script and certain it isn't fun for anyone when the DM is spending minutes flipping around a book or running searches in a PDF to look things up. It was fun to watch Chris Perkins run Curse of Strahd in Dice, Camera, Action. He wrote the book and, if anyone knows the material, he does. But he had no problem deviating from the text. Lesson being, don't be a slave to the text. [/QUOTE]
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Understanding DM Fatigue
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