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General Tabletop Discussion
*Dungeons & Dragons
Understanding History: Why Serious Scholarship of D&D Matters
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<blockquote data-quote="Tony Vargas" data-source="post: 9147707" data-attributes="member: 996"><p>There were also critical hits in an old Dragon Magazine article, Good Hits & Bad Misses, 1980. The taking of old or Dragon or DM variant crits being 'core rules' might as easily have been a misconception at the time, as projecting memories from 2e back to 1e. </p><p></p><p>(Personally, I admit to projecting 1e mechanics and qualities onto 2e quite a bit. That's where I really learned the game after all.)</p><p></p><p>Not surprising, at all: Basic -> <em>Advanced </em>D&D was the obvious upgrade path, and adults buying D&D for their excited middle-school sons/nephews/grandsons/whatever simply bought the basic set. </p><p></p><p></p><p>They'd hardly be unusual in that regard. I thought D&D's 80s fad was one of the very few social trends we actually drove, tho. Sad if it was the Baby Boomers, there, too.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9147707, member: 996"] There were also critical hits in an old Dragon Magazine article, Good Hits & Bad Misses, 1980. The taking of old or Dragon or DM variant crits being 'core rules' might as easily have been a misconception at the time, as projecting memories from 2e back to 1e. (Personally, I admit to projecting 1e mechanics and qualities onto 2e quite a bit. That's where I really learned the game after all.) Not surprising, at all: Basic -> [I]Advanced [/I]D&D was the obvious upgrade path, and adults buying D&D for their excited middle-school sons/nephews/grandsons/whatever simply bought the basic set. They'd hardly be unusual in that regard. I thought D&D's 80s fad was one of the very few social trends we actually drove, tho. Sad if it was the Baby Boomers, there, too. [/QUOTE]
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