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Understanding "nostalgia"
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<blockquote data-quote="Kobold Stew" data-source="post: 9356600" data-attributes="member: 23484"><p>This is an interesting graph, I and I want to check out the full study. </p><p></p><p>I'm not sure that it can transfer automatically to RPGs, but it might do.</p><p></p><p>For this, I am an outlier -- AD&D was fun and all, but there is no way it was the "best" edition (in my view). I am excited to see what we have now, and where the game is going. </p><p></p><p>I can think of lots of reasons why I think the current game is better (much wider demographics and less stigmatization of players being major ones, but design ethos for inclusion, attempts at balance, etc. are all in my view improvements), but the data you present does point towards the conservatism we see regularly in posters on boards like this. </p><p></p><p>Again, not true for me, but possibly true for a majority. </p><p></p><p>This does seem right to me. I know a 20-y-o (a daughter of friends) who has three gaming groups, with 15 distinct people (none of whom identify as male), that meet every two weeks or more frequently.</p><p></p><p>More than anything else, her experience is the face of D&D that I want to support, and that makes me excited for the game's future.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9356600, member: 23484"] This is an interesting graph, I and I want to check out the full study. I'm not sure that it can transfer automatically to RPGs, but it might do. For this, I am an outlier -- AD&D was fun and all, but there is no way it was the "best" edition (in my view). I am excited to see what we have now, and where the game is going. I can think of lots of reasons why I think the current game is better (much wider demographics and less stigmatization of players being major ones, but design ethos for inclusion, attempts at balance, etc. are all in my view improvements), but the data you present does point towards the conservatism we see regularly in posters on boards like this. Again, not true for me, but possibly true for a majority. This does seem right to me. I know a 20-y-o (a daughter of friends) who has three gaming groups, with 15 distinct people (none of whom identify as male), that meet every two weeks or more frequently. More than anything else, her experience is the face of D&D that I want to support, and that makes me excited for the game's future. [/QUOTE]
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