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General Tabletop Discussion
*Dungeons & Dragons
Understanding Passive Checks
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<blockquote data-quote="iserith" data-source="post: 6598780" data-attributes="member: 97077"><p>I think you're making some pretty big assumptions here given the lack of further context. Yes, you could decide to have your rogue take the guard out instead of try to knock his advantage down to a normal check or even disadvantage. Can you kill him fast enough so that he doesn't make a sound? Are you willing to live with the consequences of a guard not checking in for his normal rotation in 15 minutes (or whatever)? You've now created a countdown timer that acts against your goals. That sounds pretty fun and exciting to me, but is it worth it to you? That's a meaningful decision.</p><p></p><p>By establishing that the guards have advantage on their passive Perception checks to notice hidden threats, the DM is providing a challenge for the rogue's player to overcome. That is the basic role of the DM. Now it is on the player to come up with a way to negate that advantage, take a risk and make the check, or whatever. Me? I'd probably throw a rock or otherwise make a sound to lure that guard off his patrol with the goal of negating his advantage. Or get the party wizard to use some magic to dim the lanterns somehow. Or maybe I'll knock that guard out and take his clothes, passing myself off as one of them. These are all meaningful decisions I could make in the face of the DM's challenge.</p><p></p><p>I don't see why anyone should feel compelled to throw up their hands up in anger that a mook gets advantage due to the circumstances he's in. It's just another challenge to overcome.</p></blockquote><p></p>
[QUOTE="iserith, post: 6598780, member: 97077"] I think you're making some pretty big assumptions here given the lack of further context. Yes, you could decide to have your rogue take the guard out instead of try to knock his advantage down to a normal check or even disadvantage. Can you kill him fast enough so that he doesn't make a sound? Are you willing to live with the consequences of a guard not checking in for his normal rotation in 15 minutes (or whatever)? You've now created a countdown timer that acts against your goals. That sounds pretty fun and exciting to me, but is it worth it to you? That's a meaningful decision. By establishing that the guards have advantage on their passive Perception checks to notice hidden threats, the DM is providing a challenge for the rogue's player to overcome. That is the basic role of the DM. Now it is on the player to come up with a way to negate that advantage, take a risk and make the check, or whatever. Me? I'd probably throw a rock or otherwise make a sound to lure that guard off his patrol with the goal of negating his advantage. Or get the party wizard to use some magic to dim the lanterns somehow. Or maybe I'll knock that guard out and take his clothes, passing myself off as one of them. These are all meaningful decisions I could make in the face of the DM's challenge. I don't see why anyone should feel compelled to throw up their hands up in anger that a mook gets advantage due to the circumstances he's in. It's just another challenge to overcome. [/QUOTE]
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