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General Tabletop Discussion
*Pathfinder & Starfinder
Understanding Race Design and Balance…
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<blockquote data-quote="Mengu" data-source="post: 4253418" data-attributes="member: 65726"><p>I don't think the races were balanced against each other in a vacuum. Clearly some races are better suited for certain classes. I think it is these combinations that were balanced to make sure no race/class combo was more powerful than another, when they made some fairly ideal choices. So they would balance the Dwarf Fighter against the Dragonborn Paladin, the Elf Ranger against the Halfling Rogue, etc. </p><p></p><p>Since there are so many choices, it's not possible to balance the weak choices against the strong choices. All you can do is make sure there are many optimal choices instead of a single obvious one. The races and racial feats, as well as class features, were likely designed with this philosophy in mind, to provide as many "good" options as possible. If you want to play a Rogue, Halfling should not be the immediate answer, and thanks to a number of build options, it is not.</p><p></p><p>The MM races were probably not tested nearly as much (if at all), and as such I don't expect them to have any sort of balance against the PHB races. If a GM allowed every monster race available in MM, the race/class selection meta would likely favor a different set of combinations, than if only the PHB races were used. This should not be a surprise. I personally do not intend to allow any MM races.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4253418, member: 65726"] I don't think the races were balanced against each other in a vacuum. Clearly some races are better suited for certain classes. I think it is these combinations that were balanced to make sure no race/class combo was more powerful than another, when they made some fairly ideal choices. So they would balance the Dwarf Fighter against the Dragonborn Paladin, the Elf Ranger against the Halfling Rogue, etc. Since there are so many choices, it's not possible to balance the weak choices against the strong choices. All you can do is make sure there are many optimal choices instead of a single obvious one. The races and racial feats, as well as class features, were likely designed with this philosophy in mind, to provide as many "good" options as possible. If you want to play a Rogue, Halfling should not be the immediate answer, and thanks to a number of build options, it is not. The MM races were probably not tested nearly as much (if at all), and as such I don't expect them to have any sort of balance against the PHB races. If a GM allowed every monster race available in MM, the race/class selection meta would likely favor a different set of combinations, than if only the PHB races were used. This should not be a surprise. I personally do not intend to allow any MM races. [/QUOTE]
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