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Understanding the Design Principles in Early D&D
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<blockquote data-quote="FangTheDelectable" data-source="post: 8591665" data-attributes="member: 7035305"><p>There is so much wrong with your article, I didn't read it all the way through because thats probably a waste of time.</p><p></p><p>Lets just take a couple "<em>first, the rules themselves are difficult to parse, especially in comparison to modern rules.</em>"</p><p></p><p>Not really, just kids reading comprehension is far lower now since they need everything delivered in memes for them to have the attention span to focus off their phone. I comprehended 1e just fine at age 17, as did all my friends who played.</p><p></p><p><em>"they lie like rugs. Not knowingly, of course- but if you ask three different grognards how games used to be, you'll get four different answers."</em></p><p></p><p>I know its hard to use your imagination, but imagine a time where there was no social media, no internet. Believe it or not in those days we just read the rules and played the game. We didn't jump on the internet and try to find videos of "how everyone else is playing". We didn't post questions on forums "how do I build a good character". Blows my mind how much kids today can't do anything at all unless they google it first. Everyone played their OWN WAY !</p><p></p><p>" <em>0e and 1e were never designed to be complete systems, or designed to be complete- they were always intended to be used as toolkits.</em>"</p><p></p><p>and at this point I realized I needed to stop reading for fear of finding myself dumber than when I started.</p></blockquote><p></p>
[QUOTE="FangTheDelectable, post: 8591665, member: 7035305"] There is so much wrong with your article, I didn't read it all the way through because thats probably a waste of time. Lets just take a couple "[I]first, the rules themselves are difficult to parse, especially in comparison to modern rules.[/I]" Not really, just kids reading comprehension is far lower now since they need everything delivered in memes for them to have the attention span to focus off their phone. I comprehended 1e just fine at age 17, as did all my friends who played. [I]"they lie like rugs. Not knowingly, of course- but if you ask three different grognards how games used to be, you'll get four different answers."[/I] I know its hard to use your imagination, but imagine a time where there was no social media, no internet. Believe it or not in those days we just read the rules and played the game. We didn't jump on the internet and try to find videos of "how everyone else is playing". We didn't post questions on forums "how do I build a good character". Blows my mind how much kids today can't do anything at all unless they google it first. Everyone played their OWN WAY ! " [I]0e and 1e were never designed to be complete systems, or designed to be complete- they were always intended to be used as toolkits.[/I]" and at this point I realized I needed to stop reading for fear of finding myself dumber than when I started. [/QUOTE]
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