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Understanding the Design Principles in Early D&D
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<blockquote data-quote="GreyLord" data-source="post: 8593534" data-attributes="member: 4348"><p>Since we are so eager to use quotations from the AD&D core books... perhaps we should look a little further??</p><p></p><p>The letter stated above was what was written by CARR...but if you look a little further into the PHB you come to what Gygax actually wrote as an intro, part of which says...</p><p></p><p></p><p></p><p>Later on, under the heading of the Game in the PHB is states...</p><p></p><p></p><p></p><p>Can it seem contradictory at times. Probably. Is it on purpose so that it is written in that manner? Almost definately.</p><p></p><p>From the Introduction of the DMG</p><p></p><p></p><p></p><p>Once again, can it be read to contradict itself in the same context of those passages...obviously so. </p><p></p><p>The game itself was played more with the rules as a framework back then. Were there those who tried to play it exactly by the books...absolutely...and they could do so. There were others that did it differently...Gygax being one who constantly tampered with the rules and such (and if you thought Gygax was bad...Arneson almost played a freeform of it from what I understand...) and introduced new ideas.</p><p></p><p>Dragon constantly was adding ideas or subtracting them. </p><p></p><p>I feel TSR was attempting to retain control over the games and set some organizational rules with them in play (so that tournaments would be more organized for example) while at the same time trying to also allow most games played at home or elsewhere to have the freedom to change it up as needed or wanted.</p><p></p><p>They were having cake and eat it at the same time, and in large part...probably succeeding.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8593534, member: 4348"] Since we are so eager to use quotations from the AD&D core books... perhaps we should look a little further?? The letter stated above was what was written by CARR...but if you look a little further into the PHB you come to what Gygax actually wrote as an intro, part of which says... Later on, under the heading of the Game in the PHB is states... Can it seem contradictory at times. Probably. Is it on purpose so that it is written in that manner? Almost definately. From the Introduction of the DMG Once again, can it be read to contradict itself in the same context of those passages...obviously so. The game itself was played more with the rules as a framework back then. Were there those who tried to play it exactly by the books...absolutely...and they could do so. There were others that did it differently...Gygax being one who constantly tampered with the rules and such (and if you thought Gygax was bad...Arneson almost played a freeform of it from what I understand...) and introduced new ideas. Dragon constantly was adding ideas or subtracting them. I feel TSR was attempting to retain control over the games and set some organizational rules with them in play (so that tournaments would be more organized for example) while at the same time trying to also allow most games played at home or elsewhere to have the freedom to change it up as needed or wanted. They were having cake and eat it at the same time, and in large part...probably succeeding. [/QUOTE]
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