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Understanding the Design Principles in Early D&D
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<blockquote data-quote="Sacrosanct" data-source="post: 8594004" data-attributes="member: 15700"><p>I wasn't playing wargames in the 60s and early 70s, naturally. But I did observe at GaryCon in the Legends of Wargaming room (where all these old wargames were being played, including Chainmail), that grown adults who <em>were </em>familiar with rpgs struggled to understand many of the rules and had to ask questions of the person who was running the game (and was familiar with the rules). Every time I popped in that room, someone was asking the referee for clarification on some rule.</p><p></p><p>These are games where it was very advantageous to have someone who already knew how to play teach them. I'm sure people could pick up the rules and try to parse them out, and certainly could play a version of them. But as we saw with AD&D, nearly every table was different. Each group ignored certain rules, houseruled others, etc. I would be shocked if more than 10% of AD&D players played RAW. After more than 40 years of gaming myself (sticking with AD&D all the way up to 2012 as my primary game), I haven't met a single person who did. How they were written had a lot to do with that, I think.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8594004, member: 15700"] I wasn't playing wargames in the 60s and early 70s, naturally. But I did observe at GaryCon in the Legends of Wargaming room (where all these old wargames were being played, including Chainmail), that grown adults who [I]were [/I]familiar with rpgs struggled to understand many of the rules and had to ask questions of the person who was running the game (and was familiar with the rules). Every time I popped in that room, someone was asking the referee for clarification on some rule. These are games where it was very advantageous to have someone who already knew how to play teach them. I'm sure people could pick up the rules and try to parse them out, and certainly could play a version of them. But as we saw with AD&D, nearly every table was different. Each group ignored certain rules, houseruled others, etc. I would be shocked if more than 10% of AD&D players played RAW. After more than 40 years of gaming myself (sticking with AD&D all the way up to 2012 as my primary game), I haven't met a single person who did. How they were written had a lot to do with that, I think. [/QUOTE]
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