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Understanding the "Dungeons and Dragons" brand
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<blockquote data-quote="Jhaelen" data-source="post: 6161745" data-attributes="member: 46713"><p>Dunno. While it's true that they're changing the mechanics around a bit, my overall impression of 'Next' so far was that it's pretty focused on 'bringing back the good ol'e days' of classic D&D's simplistic dungeon-crawling past. Sacred cows that I thought had been slaughtered several editions ago are making a re-appearance and especially monster descriptions hearken back to their earliest Gygaxian roots. I mean, colour-coded dragons with fixed alignments after all this time? Really?!</p><p></p><p>I feel that they're basically overreacting because apparently the highly innovative 4e approach to D&D wasn't as successful as they hoped it would be. Now, in their attempt to win back the grognards that left for greener pastures, they're driving everyone else away from the game.</p><p></p><p>I guess, I just feel that trying to preserve the 'original D&D experience' for future generations is doomed to fail. Time doesn't stand still. Everyone's needs change over time and except for the nostalgia factor some older players might experience, D&D Next simply doesn't appear to have anything interesting to offer compared to other offerings already widely available. D&D might not per se 'stagnate' but it's still a pretty stale affair. At the very least they'd have to have a new, fresh setting for the game. If you have seen everything the game has to offer before, how do they think they can 'wow' anyone?</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 6161745, member: 46713"] Dunno. While it's true that they're changing the mechanics around a bit, my overall impression of 'Next' so far was that it's pretty focused on 'bringing back the good ol'e days' of classic D&D's simplistic dungeon-crawling past. Sacred cows that I thought had been slaughtered several editions ago are making a re-appearance and especially monster descriptions hearken back to their earliest Gygaxian roots. I mean, colour-coded dragons with fixed alignments after all this time? Really?! I feel that they're basically overreacting because apparently the highly innovative 4e approach to D&D wasn't as successful as they hoped it would be. Now, in their attempt to win back the grognards that left for greener pastures, they're driving everyone else away from the game. I guess, I just feel that trying to preserve the 'original D&D experience' for future generations is doomed to fail. Time doesn't stand still. Everyone's needs change over time and except for the nostalgia factor some older players might experience, D&D Next simply doesn't appear to have anything interesting to offer compared to other offerings already widely available. D&D might not per se 'stagnate' but it's still a pretty stale affair. At the very least they'd have to have a new, fresh setting for the game. If you have seen everything the game has to offer before, how do they think they can 'wow' anyone? [/QUOTE]
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