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*TTRPGs General
Understanding the "Dungeons and Dragons" brand
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<blockquote data-quote="Umbran" data-source="post: 6161821" data-attributes="member: 177"><p>Given that I haven't touched a playtest packet in months, I am pretty sure that any excitement I have is insufficient to overcome my rational nature. I just see change more as opportunity than threat, I think.</p><p></p><p></p><p></p><p>Why in blue blazes would you expect to? No, really. It's like saying that hamburgers should come to mind when you're eating pizza! Yes, there may be some superficial similarities - there may be some meat that's been through a grinder involved, and both are often classified as "fast food" - but they really are fundamentally different things. </p><p></p><p></p><p></p><p>I'm not convinced the geometric analogy there is really all that applicable. While tabletop RPGs and MMOs are in competition for people's time, I am not convinced they're actually in competition for people's headspace - and brand identity is a headspace thing. The fact that you *don't* think of D&D when playing an MMO rather proves my point there. Set the jargon ("TRPG", "MMORPG", and so on) aside, and look at the actual things. One may draw some analogies between a computer game mechanic and a tabletop game mechanic (like, say, "aggro" vs "marking"). One may draw some analogies in imagery. But the play experience? Not in the slightest similar.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6161821, member: 177"] Given that I haven't touched a playtest packet in months, I am pretty sure that any excitement I have is insufficient to overcome my rational nature. I just see change more as opportunity than threat, I think. Why in blue blazes would you expect to? No, really. It's like saying that hamburgers should come to mind when you're eating pizza! Yes, there may be some superficial similarities - there may be some meat that's been through a grinder involved, and both are often classified as "fast food" - but they really are fundamentally different things. I'm not convinced the geometric analogy there is really all that applicable. While tabletop RPGs and MMOs are in competition for people's time, I am not convinced they're actually in competition for people's headspace - and brand identity is a headspace thing. The fact that you *don't* think of D&D when playing an MMO rather proves my point there. Set the jargon ("TRPG", "MMORPG", and so on) aside, and look at the actual things. One may draw some analogies between a computer game mechanic and a tabletop game mechanic (like, say, "aggro" vs "marking"). One may draw some analogies in imagery. But the play experience? Not in the slightest similar. [/QUOTE]
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