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General Tabletop Discussion
*TTRPGs General
Understanding the "Dungeons and Dragons" brand
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<blockquote data-quote="ThirdWizard" data-source="post: 6161860" data-attributes="member: 12037"><p>Dungeons & Dragons is "stagnant," I think, because at this point its just too late for it to bring in anything modern.</p><p></p><p>People who want something more modern have those options. I can go play Dungeon World, a really amazing game, and get the experience I want from the more modern practices of RPG design and development. If I want something less modern, I've got D&D to play. D&D has set itself as what it is, and it would have to shed all the current players to change, because there is just a huge gulf now between what it is and what a modern RPG is like. If it had slowly evolved starting in the '90s, then maybe we'd have a totally different game. But, its just too late now.</p><p></p><p>That's not a bad thing. Most modern RPGs that I play don't use miniatures for one, and I love minis. So, I don't mind if D&D forgoes some things. And I still have things like Dogs in the Vineyard, Dread, Apocalypse World, and Everyone is John.</p><p></p><p>But, now that I think about it, a game of Everyone is John set in my D&D world would be truly amazing. I must now make this happen.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6161860, member: 12037"] Dungeons & Dragons is "stagnant," I think, because at this point its just too late for it to bring in anything modern. People who want something more modern have those options. I can go play Dungeon World, a really amazing game, and get the experience I want from the more modern practices of RPG design and development. If I want something less modern, I've got D&D to play. D&D has set itself as what it is, and it would have to shed all the current players to change, because there is just a huge gulf now between what it is and what a modern RPG is like. If it had slowly evolved starting in the '90s, then maybe we'd have a totally different game. But, its just too late now. That's not a bad thing. Most modern RPGs that I play don't use miniatures for one, and I love minis. So, I don't mind if D&D forgoes some things. And I still have things like Dogs in the Vineyard, Dread, Apocalypse World, and Everyone is John. But, now that I think about it, a game of Everyone is John set in my D&D world would be truly amazing. I must now make this happen. [/QUOTE]
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Understanding the "Dungeons and Dragons" brand
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