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General Tabletop Discussion
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Understanding WOTC's class design guidelines and subclass acquisition
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<blockquote data-quote="Greg K" data-source="post: 7921861" data-attributes="member: 5038"><p>It is not a stretch of a concept. You may not like it, but the urban rangers have been a thing since at least 3e (The first time that I have seen the concept addressed officially). Furthermore, he did make a Ranger subclass and there were no urban environment abilities to support the concept which results in ranger class breaking several of the design guidelines when switching to the subclass that he designed. Hence, why he came up with some new optional and variant abilities for the ranger base class.</p><p></p><p>That the ranger has no urban class abilities and sticks the player with unwanted ranger abilities, it is also why a ranger/rogue multi-class a terrible fit. In addition, multi-classing is an <em>optional</em> rule not used by all groups (which people whom keep advocating multi-classing seem to ignore). Therefore, it makes sense that they would provide a subclass as an option- and, thankfully so. As a DM, I do not like making players jump through such a basic concept if it fits in with a campaign (which is why I liked UA style class variants in 3e and wish that WOTC had supported it more in the class splatbooks for 3.0).</p></blockquote><p></p>
[QUOTE="Greg K, post: 7921861, member: 5038"] It is not a stretch of a concept. You may not like it, but the urban rangers have been a thing since at least 3e (The first time that I have seen the concept addressed officially). Furthermore, he did make a Ranger subclass and there were no urban environment abilities to support the concept which results in ranger class breaking several of the design guidelines when switching to the subclass that he designed. Hence, why he came up with some new optional and variant abilities for the ranger base class. That the ranger has no urban class abilities and sticks the player with unwanted ranger abilities, it is also why a ranger/rogue multi-class a terrible fit. In addition, multi-classing is an [I]optional[/I] rule not used by all groups (which people whom keep advocating multi-classing seem to ignore). Therefore, it makes sense that they would provide a subclass as an option- and, thankfully so. As a DM, I do not like making players jump through such a basic concept if it fits in with a campaign (which is why I liked UA style class variants in 3e and wish that WOTC had supported it more in the class splatbooks for 3.0). [/QUOTE]
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