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General Tabletop Discussion
*Dungeons & Dragons
Understanding WOTC's class design guidelines and subclass acquisition
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<blockquote data-quote="Paul Farquhar" data-source="post: 7922946" data-attributes="member: 6906155"><p>Invisibility: does not block tracking by sound, smell or trace.</p><p>Pass without Trace: similar to invisibility, but also does not enable hiding in plain sight. Despite the name does nothing to hinder Survival skill tracking.</p><p>Fly: is highly conspicuous - people will notice a someone flying away.</p><p>Invisibility + Fly: Not possible in 5e becase of concentration.</p><p></p><p>Which leaves us with higher level magic.. Which, in Eberron is less common than in the Forgotten Realms. But you know what is easy to obtain in Eberron? - Amulets of non-detection.</p><p></p><p>Magic cancels out magic, which puts the detective back to doing it the old fashioned way - legwork. Which in 5e is mostly the Investigation skill and background contacts.</p><p></p><p></p><p></p><p>No. "Can use" is not the same as "expected to use". I have never played a game in 40 years where crystal balls and wands where common enough that the ranger got them.</p><p></p><p></p><p>Even given that some kind of "magical detective" class is needed for your setting, there is nothing in the 5e Ranger that would make it a suitable chassis for such a class. Everything the class gets, from Favoured Terrain to the spells on the spell list, is geared towards the wilderness. What you are looking for would have to be a full caster, since none of the useful spells are lower than 4th level, and 13th level characters are extremely rare in any setting, with good skills. Which would make it most similar to a bard.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 7922946, member: 6906155"] Invisibility: does not block tracking by sound, smell or trace. Pass without Trace: similar to invisibility, but also does not enable hiding in plain sight. Despite the name does nothing to hinder Survival skill tracking. Fly: is highly conspicuous - people will notice a someone flying away. Invisibility + Fly: Not possible in 5e becase of concentration. Which leaves us with higher level magic.. Which, in Eberron is less common than in the Forgotten Realms. But you know what is easy to obtain in Eberron? - Amulets of non-detection. Magic cancels out magic, which puts the detective back to doing it the old fashioned way - legwork. Which in 5e is mostly the Investigation skill and background contacts. No. "Can use" is not the same as "expected to use". I have never played a game in 40 years where crystal balls and wands where common enough that the ranger got them. Even given that some kind of "magical detective" class is needed for your setting, there is nothing in the 5e Ranger that would make it a suitable chassis for such a class. Everything the class gets, from Favoured Terrain to the spells on the spell list, is geared towards the wilderness. What you are looking for would have to be a full caster, since none of the useful spells are lower than 4th level, and 13th level characters are extremely rare in any setting, with good skills. Which would make it most similar to a bard. [/QUOTE]
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Understanding WOTC's class design guidelines and subclass acquisition
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