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General Tabletop Discussion
*Dungeons & Dragons
Understanding WOTC's class design guidelines and subclass acquisition
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<blockquote data-quote="Minigiant" data-source="post: 7922992" data-attributes="member: 63508"><p>The point about fly and pass without trace is that you don't leave physical tracks. In 3.5, rangers had spells to get around this and urban rangers in particular had spellsthat aided in other forms of information gathering.</p><p></p><p></p><p></p><p>The original ranger was expected to get divination items the same way a wizard get scrolls and the fighters got magic swords. It was a major class feature until AD&D 2e. Rangers were Aragorn clones and Aragorn had and mastered the palantir.</p><p></p><p></p><p></p><p>Well that the whole point.</p><p>There is no magical detective class. The only one in D&D history was the 3rd edition Unearthed Arcanca urban ranger.</p><p></p><p>By the way rangers get<em> locate object </em>at level 5 and <em>locate creature</em> at level 11. Both are urban ranger spells. It's spells like <em>knock, speak with dead, tongues, comprehend languages </em>and the like that missing. </p><p></p><p>Both all of that is besides the point.</p><p></p><p>The point is urban is not an offical option as a favored terrain. The available favored terrian list is missing:</p><ul> <li data-xf-list-type="ul">Urban</li> <li data-xf-list-type="ul">Underwater</li> <li data-xf-list-type="ul">Caves</li> <li data-xf-list-type="ul">Dungeons</li> <li data-xf-list-type="ul">Underground (but not in the Underdark)</li> <li data-xf-list-type="ul">Sky</li> <li data-xf-list-type="ul">All Inner planes</li> <li data-xf-list-type="ul">All Outer Planes</li> <li data-xf-list-type="ul">Feywild</li> <li data-xf-list-type="ul">Astral Plane</li> </ul><p>You can choose fiends as your favored enemy but not The Nine Hells as your favored terrain. This puts pressure on the DM to add something, create subclasses, and redesign a class in way the designers should have made official by now. It's been almost 5 years and you can't be realize a proper demon hunter at level 1 or any level because of the way the class was designed.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 7922992, member: 63508"] The point about fly and pass without trace is that you don't leave physical tracks. In 3.5, rangers had spells to get around this and urban rangers in particular had spellsthat aided in other forms of information gathering. The original ranger was expected to get divination items the same way a wizard get scrolls and the fighters got magic swords. It was a major class feature until AD&D 2e. Rangers were Aragorn clones and Aragorn had and mastered the palantir. Well that the whole point. There is no magical detective class. The only one in D&D history was the 3rd edition Unearthed Arcanca urban ranger. By the way rangers get[I] locate object [/I]at level 5 and [I]locate creature[/I] at level 11. Both are urban ranger spells. It's spells like [I]knock, speak with dead, tongues, comprehend languages [/I]and the like that missing. Both all of that is besides the point. The point is urban is not an offical option as a favored terrain. The available favored terrian list is missing: [LIST] [*]Urban [*]Underwater [*]Caves [*]Dungeons [*]Underground (but not in the Underdark) [*]Sky [*]All Inner planes [*]All Outer Planes [*]Feywild [*]Astral Plane [/LIST] You can choose fiends as your favored enemy but not The Nine Hells as your favored terrain. This puts pressure on the DM to add something, create subclasses, and redesign a class in way the designers should have made official by now. It's been almost 5 years and you can't be realize a proper demon hunter at level 1 or any level because of the way the class was designed. [/QUOTE]
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