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<blockquote data-quote="Dr_Rictus" data-source="post: 380698" data-attributes="member: 850"><p>I've never seen Ride be a problem, because it always seems to come with the Mounted Combat feat, and the AC dodge for one's horse alone is enough to justify the skill.</p><p></p><p>Balance actually isn't all that hard to feature. It just requires some prep work up front to introduce more hazardous footing circumstances to your adventures. Escape Artist can be dealt with somewhat similarly, for navigating tight spaces such as are found in many caves, but this is a hard thing to use as regularly as Balance problems without it becoming contrived. But it's also just more generally useful, since you can use it to escape from grapples.</p><p></p><p>The big problem with Decipher Script is <em>comprehend languages</em>. This can be addressed by using Decipher Script as the skill to crack codes and ciphers, which are unaffected by language-based spells.</p><p></p><p>The best use of Forgery in many campaigns is to <em>detect</em> forged documents. This is also the only use where presenting the circumstances of the check is fully under the DM's control (since actually forging documents relies on decisions that players may or may not undertake).</p><p></p><p>Appraise can reasonably be used in social situations where one must display discernment and taste. Think of being asked to choose the wine for a meal, for example. Avoiding a faux pas can be a big deal in an eastern-style campaign.</p><p></p><p>Is this the sort of stuff you're looking for?</p></blockquote><p></p>
[QUOTE="Dr_Rictus, post: 380698, member: 850"] I've never seen Ride be a problem, because it always seems to come with the Mounted Combat feat, and the AC dodge for one's horse alone is enough to justify the skill. Balance actually isn't all that hard to feature. It just requires some prep work up front to introduce more hazardous footing circumstances to your adventures. Escape Artist can be dealt with somewhat similarly, for navigating tight spaces such as are found in many caves, but this is a hard thing to use as regularly as Balance problems without it becoming contrived. But it's also just more generally useful, since you can use it to escape from grapples. The big problem with Decipher Script is [i]comprehend languages[/i]. This can be addressed by using Decipher Script as the skill to crack codes and ciphers, which are unaffected by language-based spells. The best use of Forgery in many campaigns is to [i]detect[/i] forged documents. This is also the only use where presenting the circumstances of the check is fully under the DM's control (since actually forging documents relies on decisions that players may or may not undertake). Appraise can reasonably be used in social situations where one must display discernment and taste. Think of being asked to choose the wine for a meal, for example. Avoiding a faux pas can be a big deal in an eastern-style campaign. Is this the sort of stuff you're looking for? [/QUOTE]
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