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<blockquote data-quote="Luddite" data-source="post: 380775" data-attributes="member: 4099"><p>Appraise is one skill I sort of find useless. Lets say you find a gem that is worth 600gp (as listed in the module you are playing). You do an appraise check and think that it is worth 700gp. Does this mean you will get some fraction of 700gp from the buyer, or will the buyer, who should have a high appraise, realise that it is only worth 600gp?</p><p></p><p>Appraise seems to add too much complexity to add a little uncertenty in the value of the players treasure.</p><p></p><p>One fix, make Appraise the bargining skill. Haggling is a game of wits and not charismia. (though Bluff and Diplomacy should grant synergies).</p><p></p><p>Dicpher Script is useful when you are in a Tomb or Temple where the script is all around. <em>Comprehend Languages</em> only lasts 10 minutes/level so you can only get a few hours (unless you extend it and user higher slots). Also It is used in Coding and Decoding messages. </p><p></p><p>Pick pocket. Depends on the player. Mostly used for slight of hand tricks and not for "working the tavern patrons"</p><p></p><p>Forgery. That realy depends on the campaign. As a DM, I try to set up situations where forgery could be used, but my players usualy find more clever ways to a solution. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>-The Luddite</p></blockquote><p></p>
[QUOTE="Luddite, post: 380775, member: 4099"] Appraise is one skill I sort of find useless. Lets say you find a gem that is worth 600gp (as listed in the module you are playing). You do an appraise check and think that it is worth 700gp. Does this mean you will get some fraction of 700gp from the buyer, or will the buyer, who should have a high appraise, realise that it is only worth 600gp? Appraise seems to add too much complexity to add a little uncertenty in the value of the players treasure. One fix, make Appraise the bargining skill. Haggling is a game of wits and not charismia. (though Bluff and Diplomacy should grant synergies). Dicpher Script is useful when you are in a Tomb or Temple where the script is all around. [I]Comprehend Languages[/I] only lasts 10 minutes/level so you can only get a few hours (unless you extend it and user higher slots). Also It is used in Coding and Decoding messages. Pick pocket. Depends on the player. Mostly used for slight of hand tricks and not for "working the tavern patrons" Forgery. That realy depends on the campaign. As a DM, I try to set up situations where forgery could be used, but my players usualy find more clever ways to a solution. :D -The Luddite [/QUOTE]
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