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*TTRPGs General
underwater campaign - suggestions?
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<blockquote data-quote="Pinotage" data-source="post: 2144996" data-attributes="member: 15194"><p>In this case, Aeolius runs an Aquatic Campaign. He actually has a decent website devoted to this as well:</p><p></p><p><a href="http://www.lobi.com/bpaa/" target="_blank">Aeolius' Websire</a> </p><p></p><p>He posts on numerous message boards around the net, so just searching for his name and aquatic in the same search picks up a lot of his contributions to the message boards. This link might be useful:</p><p></p><p><a href="http://boards1.wizards.com/archive/index.php/t-92213.html" target="_blank">Undersea Adventures Messageboard Post</a> </p><p></p><p>Like one one of the earlier posters said, combat is probably the big thing to resolve, given the numerous ways it can change underwater if you don't stick to the core 3.5e rules. It's also 3D combat, so be aware of this.</p><p></p><p></p><p></p><p>Personally I've used bits and pieces from most of those. The monster collection is great, since the MM isn't really full of aquatic goodness. The Fiend Folio has some nice undersea monsters. Also, if you're looking at specific races, the Slayer's Guides from Mongoose might be useful to you as well. Dead Man's Chest looks good - that's actually Necromancer Games, not Green Ronin. As a comprehensive guide to aquatic adventures, there's nothing that caters to it all out there. You have to use pieces of a lot of material. Hopefully WotC Stormwrack will help in the matter.</p><p></p><p>Pinotage</p></blockquote><p></p>
[QUOTE="Pinotage, post: 2144996, member: 15194"] In this case, Aeolius runs an Aquatic Campaign. He actually has a decent website devoted to this as well: [URL=http://www.lobi.com/bpaa/]Aeolius' Websire[/URL] He posts on numerous message boards around the net, so just searching for his name and aquatic in the same search picks up a lot of his contributions to the message boards. This link might be useful: [URL=http://boards1.wizards.com/archive/index.php/t-92213.html]Undersea Adventures Messageboard Post[/URL] Like one one of the earlier posters said, combat is probably the big thing to resolve, given the numerous ways it can change underwater if you don't stick to the core 3.5e rules. It's also 3D combat, so be aware of this. Personally I've used bits and pieces from most of those. The monster collection is great, since the MM isn't really full of aquatic goodness. The Fiend Folio has some nice undersea monsters. Also, if you're looking at specific races, the Slayer's Guides from Mongoose might be useful to you as well. Dead Man's Chest looks good - that's actually Necromancer Games, not Green Ronin. As a comprehensive guide to aquatic adventures, there's nothing that caters to it all out there. You have to use pieces of a lot of material. Hopefully WotC Stormwrack will help in the matter. Pinotage [/QUOTE]
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