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<blockquote data-quote="Fralex" data-source="post: 6576407" data-attributes="member: 6785902"><p>Here's my logic on underwater verbal components:</p><p></p><p>-The PHB says the magic words themselves aren't the source of the spell's power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion.</p><p></p><p>-Therefore, to correctly pronounce verbal components, you don't need to be able to speak to other creatures, just able to produce the sounds.</p><p></p><p>-To produce the sounds, you must be able to speak without water flowing into your open mouth.</p><p></p><p>-The clearest way you could handle that is to rule that as long as air is coming out of your mouth when you speak, not enough water is coming in to garble your words immediately.</p><p></p><p>-Any effect that puts air in your lungs (like <em>water breathing</em>, but not the gills you gain from <em>alter self</em>, as gills are their own respiratory system) allows you to enunciate verbal spell components. Assume all water-breathing effects work that way unless descriptive text suggests otherwise. </p><p></p><p>-A character holding their breath can release 30 seconds' worth of air to cast one verbal spell. Naturally amphibious creatures that can speak are assumed to be capable of performing verbal components underwater unless there is good reason to believe they can't speak underwater.</p><p></p><p>-Optionally, assume any character that can speak Aquan has learned how to make clear enough sounds underwater to perform verbal components regardless of anything else.</p></blockquote><p></p>
[QUOTE="Fralex, post: 6576407, member: 6785902"] Here's my logic on underwater verbal components: -The PHB says the magic words themselves aren't the source of the spell's power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. -Therefore, to correctly pronounce verbal components, you don't need to be able to speak to other creatures, just able to produce the sounds. -To produce the sounds, you must be able to speak without water flowing into your open mouth. -The clearest way you could handle that is to rule that as long as air is coming out of your mouth when you speak, not enough water is coming in to garble your words immediately. -Any effect that puts air in your lungs (like [I]water breathing[/I], but not the gills you gain from [I]alter self[/I], as gills are their own respiratory system) allows you to enunciate verbal spell components. Assume all water-breathing effects work that way unless descriptive text suggests otherwise. -A character holding their breath can release 30 seconds' worth of air to cast one verbal spell. Naturally amphibious creatures that can speak are assumed to be capable of performing verbal components underwater unless there is good reason to believe they can't speak underwater. -Optionally, assume any character that can speak Aquan has learned how to make clear enough sounds underwater to perform verbal components regardless of anything else. [/QUOTE]
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