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Underwater creatures, HELP!
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<blockquote data-quote="Urklore" data-source="post: 1510921" data-attributes="member: 842"><p>Time for one more? This one a little more challenging. Plant? or a Vermin? I see improved grab, DEX poison, swallow whole ability, just a whole slew of unholy goodness for the DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Dragon Magazine #116, Pages 41-42</p><p></p><p><span style="font-size: 9px">SEA ANEMONE, GIANT</span></p><p><span style="font-size: 9px">FREQUENCY: Rare</span></p><p><span style="font-size: 9px">NO. APPEARING: 1 or 50-200</span></p><p><span style="font-size: 9px">ARMOR CLASS: 10</span></p><p><span style="font-size: 9px">MOVE: //1"</span></p><p><span style="font-size: 9px">HIT DICE: 7</span></p><p><span style="font-size: 9px">% IN LAIR: 98%</span></p><p><span style="font-size: 9px">TREASURE TYPE: Incidental</span></p><p><span style="font-size: 9px">NO. OF ATTACKS: 1-3 tentacles</span></p><p><span style="font-size: 9px">DAMAGE/ATTACK: 1-3</span></p><p><span style="font-size: 9px">SPECIAL ATTACKS: Paralytic poison, entrapment, swallow prey whole, continuous damage</span></p><p><span style="font-size: 9px">SPECIAL DEFENSES: Nil</span></p><p><span style="font-size: 9px">MAGIC RESISTANCE: Standard</span></p><p><span style="font-size: 9px">INTELLIGENCE: Non-</span></p><p><span style="font-size: 9px">ALIGNMENT: Neutral</span></p><p><span style="font-size: 9px">SIZE: L (see below)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">The giant sea anemone is essentially a larger and far more dangerous version of its smaller relative. The larger of the two creatures lives in a variety of ocean depths; At depths greater than 50', however, the giant sea anemone is encountered singly. In tidal pools and secluded shorelines, smaller varieties live in colonies numbering from 50-200.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">The giant sea anemone has a maximum tentacle reach of 30'. The body of this creature is roughly 8' in diameter; its mouth is nearly 6' across and is centered between the creatureís tentacles. Most creatures of this species have 100 tentacles, with a rare few having more or less than this amount.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">A successful hit with a tentacle causes thousands of small, hooklike needles to spring forth from the appendage. The needles as a whole (not each individually) cause 1-3 hp damage on the initial strike. In this manner, the giant sea anemone attempts to restrain its victim, trapping it within the grasp of several tentacles. On the round following a successful tentacle hit, the sea anemone begins secreting its poison into the victimës body. The poison secreted causes a loss of 1 point/round from the characterís strength and dexterity scores; similarly, the victim's movement base is slowed by 1"/round. A character reduced to 0 in either strength, dexterity, or movement suffers the effects of paralyzation and is unable to move without outside assistance. A save vs. poison negates the effect of this secretion, as does a neutralize poison spell or power.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">At the beginning of each round, a trapped victim may attempt to break free of the giant sea anemoneís grasp. To do so, the character must roll successfully on his open doors ability. If the character is held by more than one tentacle, a successive number of rolls equal to the number of tentacles holding the character must be made. Failure to make any of these rolls means that the character has not broken the grasp and is still within the giant sea anemone's grasp. The sea anemone can grasp a character with no more than three tentacles at a time. Once the giant sea anemone has wrapped three tentacles around the character (an action requiring three successful "to hit" rolls), the creature attempts to swallow the victim whole. A successful "to hit" roll by the creature at this point results in the victim being swallowed. A swallowed victim is ground up by internal organs which do as many points damage per round as the victim's armor class (so AC 0 victims take no damage).</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">The giant sea anemone cannot be killed by cutting off its tentacles; the central body itself (where the hit points are) must be attacked. A severed tentacle grows back at a rate of 1'/day. The base of this creature cannot regenerate if destroyed (i.e., taken to 0 hp or less). Although the giant sea anemone has the ability to move, most rarely do so, prefering instead to remain in one spot for the duration of their lives. The tidal anemone fastens itself to a rock, while its deep-water cousin sits freely on the ocean bottom or on a rocky ledge. Any treasure left around the giant sea anemone's lair is simply incidental; it is the remaining accoutrements of previous victims.</span></p></blockquote><p></p>
[QUOTE="Urklore, post: 1510921, member: 842"] Time for one more? This one a little more challenging. Plant? or a Vermin? I see improved grab, DEX poison, swallow whole ability, just a whole slew of unholy goodness for the DM. :) Dragon Magazine #116, Pages 41-42 [SIZE=1]SEA ANEMONE, GIANT FREQUENCY: Rare NO. APPEARING: 1 or 50-200 ARMOR CLASS: 10 MOVE: //1" HIT DICE: 7 % IN LAIR: 98% TREASURE TYPE: Incidental NO. OF ATTACKS: 1-3 tentacles DAMAGE/ATTACK: 1-3 SPECIAL ATTACKS: Paralytic poison, entrapment, swallow prey whole, continuous damage SPECIAL DEFENSES: Nil MAGIC RESISTANCE: Standard INTELLIGENCE: Non- ALIGNMENT: Neutral SIZE: L (see below) The giant sea anemone is essentially a larger and far more dangerous version of its smaller relative. The larger of the two creatures lives in a variety of ocean depths; At depths greater than 50', however, the giant sea anemone is encountered singly. In tidal pools and secluded shorelines, smaller varieties live in colonies numbering from 50-200. The giant sea anemone has a maximum tentacle reach of 30'. The body of this creature is roughly 8' in diameter; its mouth is nearly 6' across and is centered between the creatureís tentacles. Most creatures of this species have 100 tentacles, with a rare few having more or less than this amount. A successful hit with a tentacle causes thousands of small, hooklike needles to spring forth from the appendage. The needles as a whole (not each individually) cause 1-3 hp damage on the initial strike. In this manner, the giant sea anemone attempts to restrain its victim, trapping it within the grasp of several tentacles. On the round following a successful tentacle hit, the sea anemone begins secreting its poison into the victimës body. The poison secreted causes a loss of 1 point/round from the characterís strength and dexterity scores; similarly, the victim's movement base is slowed by 1"/round. A character reduced to 0 in either strength, dexterity, or movement suffers the effects of paralyzation and is unable to move without outside assistance. A save vs. poison negates the effect of this secretion, as does a neutralize poison spell or power. At the beginning of each round, a trapped victim may attempt to break free of the giant sea anemoneís grasp. To do so, the character must roll successfully on his open doors ability. If the character is held by more than one tentacle, a successive number of rolls equal to the number of tentacles holding the character must be made. Failure to make any of these rolls means that the character has not broken the grasp and is still within the giant sea anemone's grasp. The sea anemone can grasp a character with no more than three tentacles at a time. Once the giant sea anemone has wrapped three tentacles around the character (an action requiring three successful "to hit" rolls), the creature attempts to swallow the victim whole. A successful "to hit" roll by the creature at this point results in the victim being swallowed. A swallowed victim is ground up by internal organs which do as many points damage per round as the victim's armor class (so AC 0 victims take no damage). The giant sea anemone cannot be killed by cutting off its tentacles; the central body itself (where the hit points are) must be attacked. A severed tentacle grows back at a rate of 1'/day. The base of this creature cannot regenerate if destroyed (i.e., taken to 0 hp or less). Although the giant sea anemone has the ability to move, most rarely do so, prefering instead to remain in one spot for the duration of their lives. The tidal anemone fastens itself to a rock, while its deep-water cousin sits freely on the ocean bottom or on a rocky ledge. Any treasure left around the giant sea anemone's lair is simply incidental; it is the remaining accoutrements of previous victims.[/SIZE] [/QUOTE]
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