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General Tabletop Discussion
*Pathfinder & Starfinder
Underwater fighting / fighting on ships
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4824284" data-attributes="member: 19675"><p>My $0.02? Barring actual published rules on the subject, this is how I'd handle those situations. </p><p></p><p><u>Underwater Fighting:</u></p><p></p><p>In general, thrusting/piercing weapons would have the best utility underwater. Weapons you swing- slashing and most (but not all) bludgeoning weapons depend upon a motion which is greatly impeded by water. Weapons that take advantage of a flexing or whipping motion- whips, chains, flails, etc.- would be virtually useless if not entirely so.</p><p></p><p>Ranged weapons designed for surface use should have their RI dropped to 10'- those with RIs already that short cannot be used at range.</p><p></p><p>I'd reduce the damage die of a weapon you swing by at least one die, and if you allow a flexible weapon to work at all, I'd max its damage at 1HP.</p><p></p><p>Natural attacks would be affected as per their type. A slashing claw would be diminished in potency, but a grasping, crushing tentacle would be entirely unaffected.</p><p></p><p><u>Fighting aboard a ship:</u></p><p></p><p>No penalty for calm seas (or air, if your campaign is like that).</p><p></p><p>-4 in choppy seas (turbulent air).</p><p></p><p>-10 in rough seas (a storm).</p><p></p><p>-20 in a major storm.</p><p></p><p>Also, there may be a helpful thread to be found in the Aquatic Database (see my sig).</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4824284, member: 19675"] My $0.02? Barring actual published rules on the subject, this is how I'd handle those situations. [U]Underwater Fighting:[/U] In general, thrusting/piercing weapons would have the best utility underwater. Weapons you swing- slashing and most (but not all) bludgeoning weapons depend upon a motion which is greatly impeded by water. Weapons that take advantage of a flexing or whipping motion- whips, chains, flails, etc.- would be virtually useless if not entirely so. Ranged weapons designed for surface use should have their RI dropped to 10'- those with RIs already that short cannot be used at range. I'd reduce the damage die of a weapon you swing by at least one die, and if you allow a flexible weapon to work at all, I'd max its damage at 1HP. Natural attacks would be affected as per their type. A slashing claw would be diminished in potency, but a grasping, crushing tentacle would be entirely unaffected. [U]Fighting aboard a ship:[/U] No penalty for calm seas (or air, if your campaign is like that). -4 in choppy seas (turbulent air). -10 in rough seas (a storm). -20 in a major storm. Also, there may be a helpful thread to be found in the Aquatic Database (see my sig). [/QUOTE]
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