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Underwater Flying [2006 Thread]
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<blockquote data-quote="Musrum" data-source="post: 3124965" data-attributes="member: 12269"><p>WotC has said that 3.0 is official unless it is superceeded by new 3.5 material. The introduction to the planes section in the DMG 3.5 does not constitute new material.</p><p></p><p>The MotP does discuss the material plane (briefly) and also alternate material planes.</p><p></p><p>"The rules are for those other planes." Why is this? Assuming there are rules for frostbite in Frostburn, is it not reasonable to apply them as an environmental effect inside the lair of "Frosto the Frozen One" in the City of Brass? It is simply applying a specific rule to the general case.</p><p></p><p>As I stated previously, you can deconstruct the Planar movement rules to remove the subjective gravity and still have a perfectly functional rule for flying underwater.</p><p></p><p>You can chose to not play with this rule (MotP is optional), but you are not playing with RAW(ALL).</p></blockquote><p></p>
[QUOTE="Musrum, post: 3124965, member: 12269"] WotC has said that 3.0 is official unless it is superceeded by new 3.5 material. The introduction to the planes section in the DMG 3.5 does not constitute new material. The MotP does discuss the material plane (briefly) and also alternate material planes. "The rules are for those other planes." Why is this? Assuming there are rules for frostbite in Frostburn, is it not reasonable to apply them as an environmental effect inside the lair of "Frosto the Frozen One" in the City of Brass? It is simply applying a specific rule to the general case. As I stated previously, you can deconstruct the Planar movement rules to remove the subjective gravity and still have a perfectly functional rule for flying underwater. You can chose to not play with this rule (MotP is optional), but you are not playing with RAW(ALL). [/QUOTE]
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Underwater Flying [2006 Thread]
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