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General Tabletop Discussion
*Dungeons & Dragons
Underwater Flying [2006 Thread]
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<blockquote data-quote="Artoomis" data-source="post: 3127726" data-attributes="member: 111"><p>First note that the Swim skill seems refers to surface swimming and may or may not truly be meant for underwater swimming; I would think so, though.</p><p></p><p>I think swimming underwater can be done with creatures with:</p><p></p><p>1. A swim speed</p><p>2 A land speed</p><p>3. A fly speed</p><p>4. A burrow speed</p><p></p><p>and maybe anything else.</p><p></p><p>The real limitations are:</p><p></p><p>1. Can you get under water? Creatures than cannot possibly submerge (like a Beholder) cannot swim underwater. This is common sense.</p><p></p><p>2. Can you stay bouyant at all? Creature that sink like a rock cannot swim. Iron golems come to mind. I think they go straight down and walk on the bottom. Common sense again.</p><p></p><p>3. Reduced speed. Creatures that can somehow reasonably maintain neutral bouyancy (perhaps only by swimming (or flying or whatever) in a downward direction) can all do some sort fo locometion underwater, regardless of how they normally move. The question then is under what rules, and is all movement translated to be swimming?</p><p></p><p>The answer to (3) is not found within the core rules. Using the FAQ and MotP it seems that one can fly underwater, but not as well as in the air. A burrowing creature might only be abel o move 5-feet per round (lots of judgement required there). </p><p></p><p>In the end, the real question is not whether one can fly underwater, but how one's normal means of movement is affected by being underwater, and the rules are woefully silent on that except for land movement (1/4 speed, uses Swim skill, etc.) and flying (FAQ and MotP only).</p><p></p><p>Bottom line: It is not prohibited to fly underwater, but what happens when you do is a DM judgement call.</p><p></p><p>I think 1/4 speed (using land movement as a precedent) and reduced manueverability by one grade (MotP) and stay flying, as opposed to swimming (FAQ and MotP) are fine rules. 1/2 speed is okay, too, but 1/4 speed is really more "realistic," whatever that means in a fantasy world. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Artoomis, post: 3127726, member: 111"] First note that the Swim skill seems refers to surface swimming and may or may not truly be meant for underwater swimming; I would think so, though. I think swimming underwater can be done with creatures with: 1. A swim speed 2 A land speed 3. A fly speed 4. A burrow speed and maybe anything else. The real limitations are: 1. Can you get under water? Creatures than cannot possibly submerge (like a Beholder) cannot swim underwater. This is common sense. 2. Can you stay bouyant at all? Creature that sink like a rock cannot swim. Iron golems come to mind. I think they go straight down and walk on the bottom. Common sense again. 3. Reduced speed. Creatures that can somehow reasonably maintain neutral bouyancy (perhaps only by swimming (or flying or whatever) in a downward direction) can all do some sort fo locometion underwater, regardless of how they normally move. The question then is under what rules, and is all movement translated to be swimming? The answer to (3) is not found within the core rules. Using the FAQ and MotP it seems that one can fly underwater, but not as well as in the air. A burrowing creature might only be abel o move 5-feet per round (lots of judgement required there). In the end, the real question is not whether one can fly underwater, but how one's normal means of movement is affected by being underwater, and the rules are woefully silent on that except for land movement (1/4 speed, uses Swim skill, etc.) and flying (FAQ and MotP only). Bottom line: It is not prohibited to fly underwater, but what happens when you do is a DM judgement call. I think 1/4 speed (using land movement as a precedent) and reduced manueverability by one grade (MotP) and stay flying, as opposed to swimming (FAQ and MotP) are fine rules. 1/2 speed is okay, too, but 1/4 speed is really more "realistic," whatever that means in a fantasy world. :p [/QUOTE]
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Underwater Flying [2006 Thread]
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