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General Tabletop Discussion
*Dungeons & Dragons
Underwater Flying [2006 Thread]
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<blockquote data-quote="Musrum" data-source="post: 3128568" data-attributes="member: 12269"><p>Well I don't see how I did this covertly. The whole thread is there for inspection, and all my edits have been to fix spelling. The change from "deconstructing rules" to "deconstructing text" was to correct the terminology so that it is clear that I am not breaking down existing rules to make two new rules, rather I am looking into the text to find two independant existing rules.OK then:</p><p>1) You can use the flying-underwater movement rules for the PoW on the PMP because it can be demonstrated that none of the "special" planar effects have an effect on the movement rules. (pressure effects included).</p><p>2) You can not use the flying movement rule for the PoA on the PMP because either:</p><p>a) Common sense tells you that these are the result of Subjective Gravitation. Or:</p><p>b) You cannot demonstrate that Subjective Gravitation does not have an effect on the movement rules.There are rules on bouyancy, they are just not called that. The rules on walking underwater talk about adding sufficient weight to gain stable footing. This is acutally talking about getting sufficient negative bouyancy.</p><p></p><p>If was to to write up the flying out-of-bound rules I would start by splitting natural and magical flight (this is already done in the RAW when discussing Anti-magic fields).</p><p>This would allow a Fly spell to take you to the moon (assuming you have breathing, pressure, food, water, and radiation shielding fixed).</p><p></p><p>For natural flight I would go with 1/4 flight speed.</p><p>For magical flight I would use 1/2 flight speed (with exceptions eg. Wings of Flying should be considered natural flight).</p></blockquote><p></p>
[QUOTE="Musrum, post: 3128568, member: 12269"] Well I don't see how I did this covertly. The whole thread is there for inspection, and all my edits have been to fix spelling. The change from "deconstructing rules" to "deconstructing text" was to correct the terminology so that it is clear that I am not breaking down existing rules to make two new rules, rather I am looking into the text to find two independant existing rules.OK then: 1) You can use the flying-underwater movement rules for the PoW on the PMP because it can be demonstrated that none of the "special" planar effects have an effect on the movement rules. (pressure effects included). 2) You can not use the flying movement rule for the PoA on the PMP because either: a) Common sense tells you that these are the result of Subjective Gravitation. Or: b) You cannot demonstrate that Subjective Gravitation does not have an effect on the movement rules.There are rules on bouyancy, they are just not called that. The rules on walking underwater talk about adding sufficient weight to gain stable footing. This is acutally talking about getting sufficient negative bouyancy. If was to to write up the flying out-of-bound rules I would start by splitting natural and magical flight (this is already done in the RAW when discussing Anti-magic fields). This would allow a Fly spell to take you to the moon (assuming you have breathing, pressure, food, water, and radiation shielding fixed). For natural flight I would go with 1/4 flight speed. For magical flight I would use 1/2 flight speed (with exceptions eg. Wings of Flying should be considered natural flight). [/QUOTE]
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Underwater Flying [2006 Thread]
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