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Underwhelming feats?
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<blockquote data-quote="Vespucci" data-source="post: 5579835" data-attributes="member: 6675688"><p>OK. Serious reply time. This is a non-exhaustive list.</p><p></p><p><strong>Deadly Precision:</strong> It's not a real stinker, but it's pretty bad. My math says that it adds about .4 damage/die, and it has a time cost. It'd be simpler to add +1 for every two sneak attack dice.</p><p></p><p><strong>Diehard:</strong> Cool, but terribly situational. If I have my dying rules straight, this means that the ref has to decide to kill your character, rather than leaving it to the dice. (Which is a negative in my book.)</p><p></p><p><strong>Mobility:</strong> Rules changes have made this significantly weaker.</p><p></p><p><strong>Open-Minded:</strong> I don't know often people took this in 3.5. I never did. It's also suffered from the skill point inflation in Trailblazer.</p><p></p><p><strong>Rapid Reload:</strong> Confirmed the Crossbow's status as a second-class citizen. It's not so much a bad feat to take, as a bad feat to have in the game. Should probably be replaced or augmented with a precision shooting alternative to rapid shooting. (This means that the Longbow has the advantage of versatility, rather than being out-and-out better.)</p><p></p><p><strong>Weapon Focus:</strong> Don't get me wrong, it's not a bad feat at all. There's just a clarity problem. If I take Weapon Focus (piercing), do I get a +1 with piercing Crossbows and Longbows (and, in fact, almost all ranged weapons)? That seems to be a reasonable interpretation of the feat. The feat says it can be taken multiple times but <em>"Its effects do not stack. Each time you take the feat, it applies to a new type of weapon."</em> So I can definitely take Weapon Focus (ranged) - a different group. I think the intent is clear but the wording is vague. (If people get to double-Focus, Specialize, etc. in this way at Wulf's table, then I'm up for rolling an archer <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />)</p></blockquote><p></p>
[QUOTE="Vespucci, post: 5579835, member: 6675688"] OK. Serious reply time. This is a non-exhaustive list. [B]Deadly Precision:[/B] It's not a real stinker, but it's pretty bad. My math says that it adds about .4 damage/die, and it has a time cost. It'd be simpler to add +1 for every two sneak attack dice. [B]Diehard:[/B] Cool, but terribly situational. If I have my dying rules straight, this means that the ref has to decide to kill your character, rather than leaving it to the dice. (Which is a negative in my book.) [B]Mobility:[/B] Rules changes have made this significantly weaker. [B]Open-Minded:[/B] I don't know often people took this in 3.5. I never did. It's also suffered from the skill point inflation in Trailblazer. [B]Rapid Reload:[/B] Confirmed the Crossbow's status as a second-class citizen. It's not so much a bad feat to take, as a bad feat to have in the game. Should probably be replaced or augmented with a precision shooting alternative to rapid shooting. (This means that the Longbow has the advantage of versatility, rather than being out-and-out better.) [B]Weapon Focus:[/B] Don't get me wrong, it's not a bad feat at all. There's just a clarity problem. If I take Weapon Focus (piercing), do I get a +1 with piercing Crossbows and Longbows (and, in fact, almost all ranged weapons)? That seems to be a reasonable interpretation of the feat. The feat says it can be taken multiple times but [I]"Its effects do not stack. Each time you take the feat, it applies to a new type of weapon."[/I] So I can definitely take Weapon Focus (ranged) - a different group. I think the intent is clear but the wording is vague. (If people get to double-Focus, Specialize, etc. in this way at Wulf's table, then I'm up for rolling an archer ;)) [/QUOTE]
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