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Underwhelming feats?
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<blockquote data-quote="Vespucci" data-source="post: 5582878" data-attributes="member: 6675688"><p>Rerolling 1s & 2s gives you an average of about 4.2, against the standard d6 roll average of 3.5. If +1/2 dice is too hard, my advice is to make it add +1 per die of sneak attack damage or turn the sneak attack dice into d8s. (Both options have the same average - 4.5 - but they give a different range.)</p><p></p><p></p><p></p><p>It's still very situational, which is the feat's main problem. An option would be to give the character a +2 dodge bonus <em>if they move</em>. Dictates certain combat options, makes the Lion haiku popular, probably slows down combat.</p><p></p><p></p><p></p><p>Bad Axe calculated that a feat was worth (at least) 1 skill point per level. Letting <strong>Open-Minded</strong> give a character skill points equal to their character level <em>and</em> one additional skill point each time they gain a new level would not be unbalanced.</p><p></p><p></p><p></p><p>It's not problematic in itself. What Trailblazer needs is "Deadlyshot" - a single big ranged attack feat as an answer to "Manyshot". It also needs an equivalent to "Rapid Shot".</p><p></p><p></p><p></p><p>I haven't tried out the maneuver under Trailblazer and don't feel qualified to comment. (This isn't a mathematical or design philosophy type question and can't be answered <em>a priori</em>.)</p><p></p><p></p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Improved Feint is fine. My line about "Underwhelming Attack" was meant to imply a feat that allowed my character to attack in an apparently pitiful manner, leaving her opponents <em>underwhelmed</em> and vulnerable to more competent violence later. But that's basically what Improved Feint does.</p><p></p><p></p><p></p><p>Ruling is pretty easy. We have a good idea of what the intent is, because we know what Weapon Focus was like in 3.5. <em>But</em> if Trailblazer is meant to be for people who haven't played 3.5 (i.e. when Bad Axe release a hardcover core rules set), this needs to be ironed out in the feat description.</p></blockquote><p></p>
[QUOTE="Vespucci, post: 5582878, member: 6675688"] Rerolling 1s & 2s gives you an average of about 4.2, against the standard d6 roll average of 3.5. If +1/2 dice is too hard, my advice is to make it add +1 per die of sneak attack damage or turn the sneak attack dice into d8s. (Both options have the same average - 4.5 - but they give a different range.) It's still very situational, which is the feat's main problem. An option would be to give the character a +2 dodge bonus [I]if they move[/I]. Dictates certain combat options, makes the Lion haiku popular, probably slows down combat. Bad Axe calculated that a feat was worth (at least) 1 skill point per level. Letting [B]Open-Minded[/B] give a character skill points equal to their character level [I]and[/I] one additional skill point each time they gain a new level would not be unbalanced. It's not problematic in itself. What Trailblazer needs is "Deadlyshot" - a single big ranged attack feat as an answer to "Manyshot". It also needs an equivalent to "Rapid Shot". I haven't tried out the maneuver under Trailblazer and don't feel qualified to comment. (This isn't a mathematical or design philosophy type question and can't be answered [I]a priori[/I].) :) Improved Feint is fine. My line about "Underwhelming Attack" was meant to imply a feat that allowed my character to attack in an apparently pitiful manner, leaving her opponents [I]underwhelmed[/I] and vulnerable to more competent violence later. But that's basically what Improved Feint does. Ruling is pretty easy. We have a good idea of what the intent is, because we know what Weapon Focus was like in 3.5. [I]But[/I] if Trailblazer is meant to be for people who haven't played 3.5 (i.e. when Bad Axe release a hardcover core rules set), this needs to be ironed out in the feat description. [/QUOTE]
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