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Undispellable spells
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<blockquote data-quote="Mordane76" data-source="post: 632746" data-attributes="member: 7172"><p>I agree -- it's not a failure of the system. I'm pretty sure the player does know how the classes work in our homebrew. </p><p></p><p>The reason that only druids can do this is because clerics can't cast spells that powerful anymore; there are some odd issues with divine magic in our homebrew.</p><p></p><p></p><p>We also just looked at the orignial sheet we made the spell on, and it used Life, Fortify, and Ward. I need to go back to the ELH, and see why things went the way they did. I'll post later on to make sure I've got all my ducks in a row. </p><p></p><p>I know part of what the original conversation was, and how I ruled it, but I need to look at why the rest of the spell's things went the way they did. I originally ruled the use of the Life seed required the Knowledge (religion) or (nature) in our homebrew, because of the limitations on divine spellcasters. Overall, I think there was just a misunderstanding of intent on my part at the time of creation that led to this discussion... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Mordane76, post: 632746, member: 7172"] I agree -- it's not a failure of the system. I'm pretty sure the player does know how the classes work in our homebrew. The reason that only druids can do this is because clerics can't cast spells that powerful anymore; there are some odd issues with divine magic in our homebrew. We also just looked at the orignial sheet we made the spell on, and it used Life, Fortify, and Ward. I need to go back to the ELH, and see why things went the way they did. I'll post later on to make sure I've got all my ducks in a row. I know part of what the original conversation was, and how I ruled it, but I need to look at why the rest of the spell's things went the way they did. I originally ruled the use of the Life seed required the Knowledge (religion) or (nature) in our homebrew, because of the limitations on divine spellcasters. Overall, I think there was just a misunderstanding of intent on my part at the time of creation that led to this discussion... :D [/QUOTE]
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