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Unearthed Arcana: 16 New Feats
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<blockquote data-quote="Marandahir" data-source="post: 8036391" data-attributes="member: 6803643"><p>This is what I love about these feats most of all. Alongside the Variant Class features and the new spells we saw recently, this really looks like it'll be the book that will open up the game dials so that we can narrow in on specific characters we want to make rather than jumping through convoluted hoops.</p><p></p><p>Best thing about new feats is that they play nice with folks that don't want the complexity either: if that's the case, just take the ASI and you're no worse for the wear. No need to get caught in the options paralysis of CharOp when you're just as competent (or more so) with an ASI. But the feats offer new storytelling avenues and slightly-situational benefits without sacrificing too much of the power of an ASI.</p><p></p><p>They also play REALLY well with Theros' Supernatural Gifts. Remember that instead of one of the SGs offered in that book, you can take a bonus feat instead to represent your SG. This makes a LOT of sense with feats like Lucky from the core rules, but it also provides a really reasonable pathway for stories like Fey Touched or Eldritch Adept: many of these feats can just as easily be described as a superheroic background element to your character. And if you're a Variant Human, you don't need to be playing on the high-powered level of Theros to use the feat in that particular way. This is important because while there's great story telling potential in gaining a feat like Fey Touched after a 3rd-level adventure sends you on a sojourn to the Feywild (you come back to home base at 4th level with this feat instead of an ASI), a LOT of stories with such protagonists have elements like that in your backstory.</p><p></p><p>Heck, just thinking of it - we just got the Tuathan theme from 4e's Heroes of the Feywild in feat form! But alternatively, you could be a High Elf who has visited Evermeet and come back a bit more like one of your Eladrin distant relations!</p></blockquote><p></p>
[QUOTE="Marandahir, post: 8036391, member: 6803643"] This is what I love about these feats most of all. Alongside the Variant Class features and the new spells we saw recently, this really looks like it'll be the book that will open up the game dials so that we can narrow in on specific characters we want to make rather than jumping through convoluted hoops. Best thing about new feats is that they play nice with folks that don't want the complexity either: if that's the case, just take the ASI and you're no worse for the wear. No need to get caught in the options paralysis of CharOp when you're just as competent (or more so) with an ASI. But the feats offer new storytelling avenues and slightly-situational benefits without sacrificing too much of the power of an ASI. They also play REALLY well with Theros' Supernatural Gifts. Remember that instead of one of the SGs offered in that book, you can take a bonus feat instead to represent your SG. This makes a LOT of sense with feats like Lucky from the core rules, but it also provides a really reasonable pathway for stories like Fey Touched or Eldritch Adept: many of these feats can just as easily be described as a superheroic background element to your character. And if you're a Variant Human, you don't need to be playing on the high-powered level of Theros to use the feat in that particular way. This is important because while there's great story telling potential in gaining a feat like Fey Touched after a 3rd-level adventure sends you on a sojourn to the Feywild (you come back to home base at 4th level with this feat instead of an ASI), a LOT of stories with such protagonists have elements like that in your backstory. Heck, just thinking of it - we just got the Tuathan theme from 4e's Heroes of the Feywild in feat form! But alternatively, you could be a High Elf who has visited Evermeet and come back a bit more like one of your Eladrin distant relations! [/QUOTE]
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