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*Dungeons & Dragons
Unearthed Arcana: 16 New Feats
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<blockquote data-quote="Chaosmancer" data-source="post: 8036923" data-attributes="member: 6801228"><p>I've come to like Piercer a little less than I did initially. I thought it was re-roll the damage dice of an attack (allowing Rogues to roll twice and take the better, but still essentially just savage attacker) but it is re-roll one die, which is a lot less powerful. I think it would be fine on the re-roll everything? It isn't like Savage attacker is something people find good. </p><p></p><p>But man, the more I read and think about Crusher and Slasher, the happier I am. Reducing speed, forced movement, and some really nice crit effects, simply great. </p><p></p><p>I am also falling a little out of love with the Chef. I love the idea, but the extra d8 on a short rest will be minor, and the ability to get three, 3 temp hp scones? Sure that could be 9 temp hp for someone, but it isn't super great. Maybe double prof number of treats so you are likely to get at least six of them? I know people will likely do a long rest, then an hour to make a double batch, but it is so little and takes a bonus action, I'm not sure if it would be too powerful.</p><p></p><p></p><p></p><p></p><p>I agree, I have also noted a lot of people pointing out that poison resistance is rare, while Poison immunity isn't. I'd like a way to deal with that as well.</p><p></p><p>I could see crafting specific poisons. Like, Demons are immune to poison, but you've learned how to incorporate blessed water and holy oils into your poisons and can craft demon specific poisons that they are only resistant to.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8036923, member: 6801228"] I've come to like Piercer a little less than I did initially. I thought it was re-roll the damage dice of an attack (allowing Rogues to roll twice and take the better, but still essentially just savage attacker) but it is re-roll one die, which is a lot less powerful. I think it would be fine on the re-roll everything? It isn't like Savage attacker is something people find good. But man, the more I read and think about Crusher and Slasher, the happier I am. Reducing speed, forced movement, and some really nice crit effects, simply great. I am also falling a little out of love with the Chef. I love the idea, but the extra d8 on a short rest will be minor, and the ability to get three, 3 temp hp scones? Sure that could be 9 temp hp for someone, but it isn't super great. Maybe double prof number of treats so you are likely to get at least six of them? I know people will likely do a long rest, then an hour to make a double batch, but it is so little and takes a bonus action, I'm not sure if it would be too powerful. I agree, I have also noted a lot of people pointing out that poison resistance is rare, while Poison immunity isn't. I'd like a way to deal with that as well. I could see crafting specific poisons. Like, Demons are immune to poison, but you've learned how to incorporate blessed water and holy oils into your poisons and can craft demon specific poisons that they are only resistant to. [/QUOTE]
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