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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: 16 New Feats
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<blockquote data-quote="RSIxidor" data-source="post: 8037384" data-attributes="member: 6695558"><p>It's all flavor, but the issue I have with it exists in the PHB feats I mentioned as well, they just feel a tiny bit closer to where my thinking is, which is probably getting too close to realism for a game that is very much not realistic. My thinking is more along the lines that training with slashing weapons as a group doesn't make sense as there's lots of different slashing weapons. You wouldn't train the same way with a sword as you would with a scythe, for example. But that way of thinking probably leads toward too many too specific feats, and I'd rather have an issue of not liking the flavor slightly as compared to having books full of feats that might do very similar things. So, while I had the complaint, I guess I don't care about the complaint that much, was just my first thought when thinking it over.</p><p></p><p>A separate thought, I like that slasher and crusher have tactical benefits (as does polearm mastery), where Piercer and GWM are just number boosters. I get that some builds really just want giant numbers but I do welcome more tactical options for martial characters, even if they are somewhat small on their own.</p></blockquote><p></p>
[QUOTE="RSIxidor, post: 8037384, member: 6695558"] It's all flavor, but the issue I have with it exists in the PHB feats I mentioned as well, they just feel a tiny bit closer to where my thinking is, which is probably getting too close to realism for a game that is very much not realistic. My thinking is more along the lines that training with slashing weapons as a group doesn't make sense as there's lots of different slashing weapons. You wouldn't train the same way with a sword as you would with a scythe, for example. But that way of thinking probably leads toward too many too specific feats, and I'd rather have an issue of not liking the flavor slightly as compared to having books full of feats that might do very similar things. So, while I had the complaint, I guess I don't care about the complaint that much, was just my first thought when thinking it over. A separate thought, I like that slasher and crusher have tactical benefits (as does polearm mastery), where Piercer and GWM are just number boosters. I get that some builds really just want giant numbers but I do welcome more tactical options for martial characters, even if they are somewhat small on their own. [/QUOTE]
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Unearthed Arcana: 16 New Feats
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