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*Dungeons & Dragons
Unearthed Arcana: 16 New Feats
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<blockquote data-quote="Undrave" data-source="post: 8037517" data-attributes="member: 7015698"><p>Actually, I think the Elemental one should be Transmutation and Evocation. Invocation and Abjuration could go with the Astral plane! Astral Touched would give Shield as a free spell.</p><p></p><p>Dunno what Elemental Touch would give as a free spell. The problem is the Evocation school is the 'damage' school so they're probably worried about balancing it for some reason. </p><p></p><p></p><p></p><p>The 4e Ranger was purely martial. Its hunter’s quarry feature was its striker damage enhancement and it had a choice to specialize in two-weapon fighting or archery. It had powers with lots of mobility and multiattacks. There was no mucking about with spell slots or anything. Though you could pick up Rituals with a feat if you wanted to.</p><p></p><p>I think 5e just didn’t have enough design space left to mundane pursuits to make the Ranger work without spells… or the tradition of the Ranger as a magical warrior was just too strong, despite that there is no pop culture version of that Ranger that doesn’t rely on DnD for inspiration to begin with.</p><p></p><p>I think the new Druidic Warrior fighting style will be great if you want a more magical Ranger. Druidcraft would be very flavourful.</p><p></p><p>I feel like the Ranger’s subclass don’t play enough with the ‘magical dial’. Some subclass should be more martial and other more magical. Like the ‘I replace my pet when it dies, whatever’ beastmaster would be more martial but the ‘I forge an unbreakable bond with one partner’ style would be more magical. You know?</p></blockquote><p></p>
[QUOTE="Undrave, post: 8037517, member: 7015698"] Actually, I think the Elemental one should be Transmutation and Evocation. Invocation and Abjuration could go with the Astral plane! Astral Touched would give Shield as a free spell. Dunno what Elemental Touch would give as a free spell. The problem is the Evocation school is the 'damage' school so they're probably worried about balancing it for some reason. The 4e Ranger was purely martial. Its hunter’s quarry feature was its striker damage enhancement and it had a choice to specialize in two-weapon fighting or archery. It had powers with lots of mobility and multiattacks. There was no mucking about with spell slots or anything. Though you could pick up Rituals with a feat if you wanted to. I think 5e just didn’t have enough design space left to mundane pursuits to make the Ranger work without spells… or the tradition of the Ranger as a magical warrior was just too strong, despite that there is no pop culture version of that Ranger that doesn’t rely on DnD for inspiration to begin with. I think the new Druidic Warrior fighting style will be great if you want a more magical Ranger. Druidcraft would be very flavourful. I feel like the Ranger’s subclass don’t play enough with the ‘magical dial’. Some subclass should be more martial and other more magical. Like the ‘I replace my pet when it dies, whatever’ beastmaster would be more martial but the ‘I forge an unbreakable bond with one partner’ style would be more magical. You know? [/QUOTE]
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Unearthed Arcana: 16 New Feats
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