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Unearthed Arcana: 16 New Feats
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<blockquote data-quote="Benjamin Olson" data-source="post: 8037806" data-attributes="member: 6988941"><p>They have to willingly move to take the damage. However you are forcing them to take the damage or accept the new position you put them in, which is still pretty awesome.</p><p></p><p></p><p></p><p>It's unnecessary for a Mastermind Rogue, just letting them do what they can already do better. I think it is strongest in the hands of whatever character has a lot of unused bonus actions. Rogue's have some of the busiest bonus actions around.</p><p></p><p>But yes, it is made to stack on the Mastermind's abilities. If you really wanted to fully commit you'd build a Mastermind Rogue/Wizard with the Flock of Familiars spell and this feat who used all of their actions and bonus actions and the all actions of their familiars to generate advantage for allies, all while staying up to 40 feet away from the enemy. Eventually they could get a simulacrum and have them do it at well.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8037806, member: 6988941"] They have to willingly move to take the damage. However you are forcing them to take the damage or accept the new position you put them in, which is still pretty awesome. It's unnecessary for a Mastermind Rogue, just letting them do what they can already do better. I think it is strongest in the hands of whatever character has a lot of unused bonus actions. Rogue's have some of the busiest bonus actions around. But yes, it is made to stack on the Mastermind's abilities. If you really wanted to fully commit you'd build a Mastermind Rogue/Wizard with the Flock of Familiars spell and this feat who used all of their actions and bonus actions and the all actions of their familiars to generate advantage for allies, all while staying up to 40 feet away from the enemy. Eventually they could get a simulacrum and have them do it at well. [/QUOTE]
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Unearthed Arcana: 16 New Feats
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