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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: 16 New Feats
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<blockquote data-quote="doctorbadwolf" data-source="post: 8037881" data-attributes="member: 6704184"><p>Rereading it, I do think I was pretty clear, but it is what it is. </p><p></p><p>(Thank you. Covid makes every single hour of working in retail noticeably more stressful, especially as a front of store manager at a company that isn't enforcing mandatory masks and is barely enforcing social distancing or giving us adequate tools to mitigate the risks posed by noncompliant idiots that I can't kick out of the store unless they get belligerent. We don't even have any sort of clear barrier at the counter. People are literally talking at me, unmasked, from <em>maybe 6 ft</em> away, with nothing in the way. It's super great.) </p><p></p><p>Anyway, The only thing the rogue has that the ranger lacks is expertise. That's it. The ranger can get expertise with these feats. Every other benefit of these feats is just as good for the ranger as they are for the rogue. </p><p></p><p>And the rogue still won't have Pass Without Trace or any other ranger spell beyond 1st level, the ability to auto-succeed on many wilderness/travel challenges, the ability to sense the presence of creatures in an area and gain detailed information about them en masse, expert knowledge about a type of creature including fluency in their primary language, etc, etc. </p><p></p><p>The Ranger needs some non-exploration abilities at level 1 instead of stuff that is a ribbon in a hack and slash game, but is otherwise doing just fine, and is in no in absolutely any danger of being outclassed in it's own turf by the rogue.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8037881, member: 6704184"] Rereading it, I do think I was pretty clear, but it is what it is. (Thank you. Covid makes every single hour of working in retail noticeably more stressful, especially as a front of store manager at a company that isn't enforcing mandatory masks and is barely enforcing social distancing or giving us adequate tools to mitigate the risks posed by noncompliant idiots that I can't kick out of the store unless they get belligerent. We don't even have any sort of clear barrier at the counter. People are literally talking at me, unmasked, from [I]maybe 6 ft[/I] away, with nothing in the way. It's super great.) Anyway, The only thing the rogue has that the ranger lacks is expertise. That's it. The ranger can get expertise with these feats. Every other benefit of these feats is just as good for the ranger as they are for the rogue. And the rogue still won't have Pass Without Trace or any other ranger spell beyond 1st level, the ability to auto-succeed on many wilderness/travel challenges, the ability to sense the presence of creatures in an area and gain detailed information about them en masse, expert knowledge about a type of creature including fluency in their primary language, etc, etc. The Ranger needs some non-exploration abilities at level 1 instead of stuff that is a ribbon in a hack and slash game, but is otherwise doing just fine, and is in no in absolutely any danger of being outclassed in it's own turf by the rogue. [/QUOTE]
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Unearthed Arcana: 16 New Feats
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