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*Dungeons & Dragons
Unearthed Arcana: 16 New Feats
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<blockquote data-quote="ZeshinX" data-source="post: 8039197" data-attributes="member: 6793656"><p>I feel offering Sneak Attack as an optional feat isn't stealing the Rogue's thunder. Rogues are great at lots of things other than SA. Sure, they're the undisputed masters of SA (and this feat would augment that mastery if taken by them), but precision/sneaky-styled damage is hardly something I'd say should only be limited to them. Perhaps something like this:</p><p></p><p><strong>Precision Adept</strong></p><p><em>Prerequisite: Proficiency with a finesse or a ranged weapon</em></p><p></p><p>You have martial training that teaches techniques in subtle precision strikes and capitalizing on an opponent's distraction, allowing you to perform a Sneak Attack.</p><ul> <li data-xf-list-type="ul">Once per turn, you can deal an extra 1d4 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.</li> <li data-xf-list-type="ul">You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.</li> <li data-xf-list-type="ul">If you already have the ability to deal Sneak Attack damage, you instead add 1d6 to your existing Sneak Attack damage.</li> </ul><p></p><p>This doesn't strike me as broken or unreasonable. It doesn't offer any way to enable the SA. Sure, using the variant Human rule might allow other classes to perform SA's as well as a Rogue of 1st/2nd level...perhaps drop the damage to 1d4 but let a Rogue (or any class that has SA as a feature) simply add another d6 to their existing SA.</p><p></p><p>*Edit: I've changed it from offering 1d6 to 1d4, but Rogue's instead gain an extra 1d6 to their existing SA. So offers SA to others, but Rogues are still the masters of it, and always better at it (damage-wise).</p></blockquote><p></p>
[QUOTE="ZeshinX, post: 8039197, member: 6793656"] I feel offering Sneak Attack as an optional feat isn't stealing the Rogue's thunder. Rogues are great at lots of things other than SA. Sure, they're the undisputed masters of SA (and this feat would augment that mastery if taken by them), but precision/sneaky-styled damage is hardly something I'd say should only be limited to them. Perhaps something like this: [B]Precision Adept[/B] [I]Prerequisite: Proficiency with a finesse or a ranged weapon[/I] You have martial training that teaches techniques in subtle precision strikes and capitalizing on an opponent's distraction, allowing you to perform a Sneak Attack. [LIST] [*]Once per turn, you can deal an extra 1d4 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. [*]You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. [*]If you already have the ability to deal Sneak Attack damage, you instead add 1d6 to your existing Sneak Attack damage. [/LIST] This doesn't strike me as broken or unreasonable. It doesn't offer any way to enable the SA. Sure, using the variant Human rule might allow other classes to perform SA's as well as a Rogue of 1st/2nd level...perhaps drop the damage to 1d4 but let a Rogue (or any class that has SA as a feature) simply add another d6 to their existing SA. *Edit: I've changed it from offering 1d6 to 1d4, but Rogue's instead gain an extra 1d6 to their existing SA. So offers SA to others, but Rogues are still the masters of it, and always better at it (damage-wise). [/QUOTE]
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