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Unearthed Arcana: 16 New Feats
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<blockquote data-quote="Ramamoon_77" data-source="post: 8039539" data-attributes="member: 6991569"><p>The problem with feats like Metamagic Initiate and Tracker is not only making classes that have several problems (like Sorcerers and Rangers) less unique, but also they do not create a true explanation of what is going on. How is it possible that an eldritch knight can bend the rules of magic, if they barely know magic? Wizards are scientists of magic, and like all scientists, use their knowledge to their advantage, and they know what they can do and they can't. Scientists know that water does not mix with oil, gravity is attractive, hotness moves from hotter bodies to colder. Wizards know that you need words, hands' movements, and guano to cast a fireball, it takes an action to create an Hypnotic pattern, and Disintegrate affects one creature. They use it to their advantage, but cannot change it. But now with just one feat, everything is solved, but nothing truly is. Giving access to everything to everybody makes choices less compelling: let's go back to play with Fighter, Cleric, Wizard, and Rogue: whatever we want, we will pick it up. Let's wait for Rage adept, Wildshape initiate, and Paladin training, and then you will be everything you want to be. If WotC want to go down this road, I hope they would be coherent and make an Initiate for every existing class (Cleric, Wizards and Rogue are missing, for example), even if, IMHO, is not the way to go.</p><p>Even worse, some of these become feat taxes for that very same class: a sorcerer would kill his/her mother to have one more metamagic, let alone two, and two more SP. And feat taxes, again, kill the diversity of the game, IMHO.</p><p>Have a great day you all!</p><p>Luca</p><p>Show less</p><p></p><p></p><p>REPLY</p></blockquote><p></p>
[QUOTE="Ramamoon_77, post: 8039539, member: 6991569"] The problem with feats like Metamagic Initiate and Tracker is not only making classes that have several problems (like Sorcerers and Rangers) less unique, but also they do not create a true explanation of what is going on. How is it possible that an eldritch knight can bend the rules of magic, if they barely know magic? Wizards are scientists of magic, and like all scientists, use their knowledge to their advantage, and they know what they can do and they can't. Scientists know that water does not mix with oil, gravity is attractive, hotness moves from hotter bodies to colder. Wizards know that you need words, hands' movements, and guano to cast a fireball, it takes an action to create an Hypnotic pattern, and Disintegrate affects one creature. They use it to their advantage, but cannot change it. But now with just one feat, everything is solved, but nothing truly is. Giving access to everything to everybody makes choices less compelling: let's go back to play with Fighter, Cleric, Wizard, and Rogue: whatever we want, we will pick it up. Let's wait for Rage adept, Wildshape initiate, and Paladin training, and then you will be everything you want to be. If WotC want to go down this road, I hope they would be coherent and make an Initiate for every existing class (Cleric, Wizards and Rogue are missing, for example), even if, IMHO, is not the way to go. Even worse, some of these become feat taxes for that very same class: a sorcerer would kill his/her mother to have one more metamagic, let alone two, and two more SP. And feat taxes, again, kill the diversity of the game, IMHO. Have a great day you all! Luca Show less REPLY [/QUOTE]
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