Unearthed Arcana 3.5....where besides Kazaa?

SSquirrel

Explorer
Any websites hosting the OGC portions (read nearly all of it) for download yet?

A sad and poor gamer wanting to look at neato stuff,
Hagen
 

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Hopefully your not implying that you want the OGL sections of the book for free simply because they're OGL? Granted, Kaazaa is an option, but its also 100% illegal. Support the industry and shell out a few bucks instead of asking for handouts. Most of the book is OGL, so your asking someone to post up nearly the entire book for free so people don't have to pay for it . . . I hope there are no websites hosting it.
 


Actually, it's PERFECTLY legal to post OGC online. It's open content -- you can do whatever you like with it.

It's NOT legal to, for example, scan pages of the book and post those online. But you can certainly type out the OGC and put it up on a webpage if you like. That's sorta the point. You have to include the OGL, of course, but other than that there are no other conditions attached to the distribution of open content. Refer to Section 2 of the Open Gaming License.
 

Anyone wants to post the OGC portion of Unearthed Arcana somewhere on the web, you're welcome to do so, but make sure you abide by ALL of the terms of the Open Gaming License.

IOW, don't screw up and don't get lazy.

[Trust me, someone will screw up, intentionally or unintentionally.]
 
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Real trouble I see is that unless WotC declares specifically which are OGL and which aren't. A great deal of the actual rules content in UA may well be protected as PI ("plots" "Thematic elements" "incidents" "symbols" "Designs" "descriptions" "concepts" etc).

Just isn't worth the attempt in my opinion :).
 

reiella said:
Real trouble I see is that unless WotC declares specifically which are OGL and which aren't.

Wizards of the Coast has to delcare what is Open Gaming Content and what is Product Identity. And they do, btw.

The definitions in the OGL are in some ways superfluous. I've never heard of anyone being forced to "open" a rule that they called "Product Identity", and I've never heard anyone think that "thematic elements" can't be Open Gaming Content.
 

Planesdragon said:
Wizards of the Coast has to delcare what is Open Gaming Content and what is Product Identity. And they do, btw.

The definitions in the OGL are in some ways superfluous. I've never heard of anyone being forced to "open" a rule that they called "Product Identity", and I've never heard anyone think that "thematic elements" can't be Open Gaming Content.

Well to be honest, I haven't heard of anyone (specifically) being challenged at all on their declaration of Product Identity and Open Content rules. Those quotes are items that were listed as part of the protected PI, hence my comment that actually determining what is actually OGC or not may be difficult. And the inclusion of "concepts" as PI; and with the definition of Open Game Content in the UA is game mechanics that are not PI. It's hard for me to figure out what is and is not "clearly labeled" as either open content or product identity.

It could well be argued that the xp system/replacement in UA is open content ... Including the experience table and experience awards, causing a rather big 'hole' in what once was intended to force third party designers to sufficently "require" WotC's core books for a d20 product.
 

reiella said:
It could well be argued that the xp system/replacement in UA is open content ... Including the experience table and experience awards, causing a rather big 'hole' in what once was intended to force third party designers to sufficently "require" WotC's core books for a d20 product.

I haven't seen said table but...

...IIRC publishers who want to use the d20 licence simply can't include an experience table in their books, or else the book wouldn't be legal under the d20 licence.

So yes, they could publish an RPG with the experience table from UA - but it wouldn't be d20, it would be OGL. And people have published OGL games with experience tables before - see the Everquest and Conan RPGs, to name just two of the most prominent examples.

So even an OGL experience table in UA doesn't really change anything about the d20 licence...
 

Jürgen Hubert said:
I haven't seen said table but...

...IIRC publishers who want to use the d20 licence simply can't include an experience table in their books, or else the book wouldn't be legal under the d20 licence.

So yes, they could publish an RPG with the experience table from UA - but it wouldn't be d20, it would be OGL. And people have published OGL games with experience tables before - see the Everquest and Conan RPGs, to name just two of the most prominent examples.

So even an OGL experience table in UA doesn't really change anything about the d20 licence...

Of course, the enforcement of at least one of those dependancy clauses isn't enforced.

There's at least one mainstream d20 product (with the d20 logo) that includes rules for Character Generation...

And you're right about the experience table, and actually for the most part, they'd be ok with just including an OGL copy of the xp table (or more so, the formula used therein), as long as they don't explain the benefits of leveling up.
 

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