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Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana and Necrotic Undead hunting.
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<blockquote data-quote="Chaosmancer" data-source="post: 6958318" data-attributes="member: 6801228"><p>If we raised the base healing to 3hp, and removed the undead healing, and didn't say anything at all about the twilight druid hunting undead, then I think it would work better. I don't actually want a class hyper-specialized at killing a specific type of enemy, and besides, the spell Sunbeam alone makes Druids one of the best undead killers behind the cleric. </p><p></p><p>But, let's say you are level 14 and fighting a Mummy Lord. You're casting a big Fire spell, how many dice of necrotic are you going to throw into the spell. They will do 0 damage, just heal you or one of your friends 5 hp each if you kill the thing. </p><p></p><p>Similiar situation, only now it is a White Dragon, big fire spell, you'll only get 2 hp each if you kill it, but you are adding 1d10 necrotic damage with each die. </p><p></p><p>I'd throw more dice at the dragon, because the damage is the draw. It is a massive buff to be able to add 7d10 damage to a spell, and possibly heal a little at the same time. And I can feel confident saying the damage is the major point, because they chose to use d10's, the healing Dream Druid uses d6's. It almost makes them too powerful, as long as they never fight undead. </p><p></p><p></p><p>Honestly, I'm fine with the Twilight druid being thematically tied to death and decay, my issue is that they couldn't just accept that. They had to tell us they want to destroy undead, and then take the chunk of damage they'd given the class and decide they needed to balance it against destroying undead. </p><p></p><p>We wouldn't need to balance it if we had just not mentioned undead and instead made them a druid that focuses on death and decay. </p><p></p><p>That's what I have an issue with, we didn't need to balance them against undead if we hadn't said they are supposed to fight undead and then made the abilities they get worse than their base ability to fight undead. A Dream Druid or Land Druid is just as good or better at fighting undead than the Druid class that is called out as the hunter of undead. Just let them be creepy like the necromancer wizard and leave it at that, or if you really want them to be the undead fighting druid, just make the damage of the dice match the spell, or be force damage, or acid damage, anything except the damage type which in older editions <strong>healed </strong>undead instead of hurting them.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 6958318, member: 6801228"] If we raised the base healing to 3hp, and removed the undead healing, and didn't say anything at all about the twilight druid hunting undead, then I think it would work better. I don't actually want a class hyper-specialized at killing a specific type of enemy, and besides, the spell Sunbeam alone makes Druids one of the best undead killers behind the cleric. But, let's say you are level 14 and fighting a Mummy Lord. You're casting a big Fire spell, how many dice of necrotic are you going to throw into the spell. They will do 0 damage, just heal you or one of your friends 5 hp each if you kill the thing. Similiar situation, only now it is a White Dragon, big fire spell, you'll only get 2 hp each if you kill it, but you are adding 1d10 necrotic damage with each die. I'd throw more dice at the dragon, because the damage is the draw. It is a massive buff to be able to add 7d10 damage to a spell, and possibly heal a little at the same time. And I can feel confident saying the damage is the major point, because they chose to use d10's, the healing Dream Druid uses d6's. It almost makes them too powerful, as long as they never fight undead. Honestly, I'm fine with the Twilight druid being thematically tied to death and decay, my issue is that they couldn't just accept that. They had to tell us they want to destroy undead, and then take the chunk of damage they'd given the class and decide they needed to balance it against destroying undead. We wouldn't need to balance it if we had just not mentioned undead and instead made them a druid that focuses on death and decay. That's what I have an issue with, we didn't need to balance them against undead if we hadn't said they are supposed to fight undead and then made the abilities they get worse than their base ability to fight undead. A Dream Druid or Land Druid is just as good or better at fighting undead than the Druid class that is called out as the hunter of undead. Just let them be creepy like the necromancer wizard and leave it at that, or if you really want them to be the undead fighting druid, just make the damage of the dice match the spell, or be force damage, or acid damage, anything except the damage type which in older editions [B]healed [/B]undead instead of hurting them. [/QUOTE]
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