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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana and Necrotic Undead hunting.
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<blockquote data-quote="Cap'n Kobold" data-source="post: 6958479" data-attributes="member: 6802951"><p>And most Druids hunt the undead anyway. Without that being specifically mentioned in the Twilight Druid's flavour text though, people could get the impression that <em>these</em> druids didn't.</p><p></p><p> I'd have to actually make a choice. Based on the needs of my group; (do we need the healing) and what I think my chances of killing the mummy lord with the spell are. If we don't need the healing, or I don't think the spell is likely to kill it, I'll hold them back for a better opportunity. Mummy Lords tend to hang around with other undead after all and 5 x your druid level in healing is not an inconsiderable amount. Even if you just pump them into cantrips to nuke down hapless skeletons for the healing alone.</p><p></p><p>Likewise I would consider the same situation when it comes to the Dragon: Do we need the extra damage? Is there a party member who needs the healing? What are the chances of killing the Dragon with the spell?</p><p></p><p> If you regard the damage as the major point of that ability, then I can understand you preferring not to use them on undead targets. </p><p></p><p>That may be the source of our disagreement on this: just different playstyle attitudes. I value the healing from the ability, and you value the damage more. It may simply be that I'm often a healer/support type and those 5 x level HP represent spell slots that I wouldn't have to use on a cure spell.</p><p></p><p>Its an incentive for destroying the undead. Use them to help you kill an undead and you gain more than double the healing to compensate you for those dice likely doing half of the usual damage. </p><p></p><p> OK. Necrotic and Radiant damage have similarities in origin to Positive and negative energy, but they are not the same. In 5e, radiant damage hurts most living creatures and necrotic damage hurts most undead.</p><p></p><p>You might feel better about the Twilight Druid if you take the attitude that the text about them hunting undead may have been put there to ensure that people don't think that they <em>like</em> the undead. Without that, its possible to believe that given their ties to death and decay, they would have no problem with the undead, or even create them themselves.</p><p>Even the base assumptions of the Druid class as a whole are pretty vehemently against undead. A subclass with a different focus wouldn't need flavour text to tell them that they should destroy undead.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6958479, member: 6802951"] And most Druids hunt the undead anyway. Without that being specifically mentioned in the Twilight Druid's flavour text though, people could get the impression that [I]these[/I] druids didn't. I'd have to actually make a choice. Based on the needs of my group; (do we need the healing) and what I think my chances of killing the mummy lord with the spell are. If we don't need the healing, or I don't think the spell is likely to kill it, I'll hold them back for a better opportunity. Mummy Lords tend to hang around with other undead after all and 5 x your druid level in healing is not an inconsiderable amount. Even if you just pump them into cantrips to nuke down hapless skeletons for the healing alone. Likewise I would consider the same situation when it comes to the Dragon: Do we need the extra damage? Is there a party member who needs the healing? What are the chances of killing the Dragon with the spell? If you regard the damage as the major point of that ability, then I can understand you preferring not to use them on undead targets. That may be the source of our disagreement on this: just different playstyle attitudes. I value the healing from the ability, and you value the damage more. It may simply be that I'm often a healer/support type and those 5 x level HP represent spell slots that I wouldn't have to use on a cure spell. Its an incentive for destroying the undead. Use them to help you kill an undead and you gain more than double the healing to compensate you for those dice likely doing half of the usual damage. OK. Necrotic and Radiant damage have similarities in origin to Positive and negative energy, but they are not the same. In 5e, radiant damage hurts most living creatures and necrotic damage hurts most undead. You might feel better about the Twilight Druid if you take the attitude that the text about them hunting undead may have been put there to ensure that people don't think that they [I]like[/I] the undead. Without that, its possible to believe that given their ties to death and decay, they would have no problem with the undead, or even create them themselves. Even the base assumptions of the Druid class as a whole are pretty vehemently against undead. A subclass with a different focus wouldn't need flavour text to tell them that they should destroy undead. [/QUOTE]
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